The npcs are duplicated in the database Help!

10/25/2019 08:54 randiel123#1
Good, I have a problem. I will tell you, it turns out that when parsing everything runs perfectly without any error, then I turn on the master, login and world, because in nosville and other maps there is double npc, that is: Map: 1, X: 81 Y: 116, At that point there are 2 Graham Crusaders, in addition to that some npcs that cannot be moved, move. Any solution? Pd: This happens to all sources.
10/25/2019 10:25 Zagith#2
this is why you use a packet.txt in your parser that have duplicated entities, you have two solutions:
1. use a packet.txt wihout dupes
2. remove all dupe entities from the database
10/25/2019 13:25 randiel123#3
Quote:
Originally Posted by Zagith View Post
this is why you use a packet.txt in your parser that have duplicated entities, you have two solutions:
1. use a packet.txt wihout dupes
2. remove all dupe entities from the database
Oh, ok thanks :D