Database Triggers

09/22/2019 02:53 Mr.Awesome1337#1
I've got a question, it might be a stupid one to some sort of people but not for me, anyway here we go,
I wanted to create something like FGW that you kill some monsters then some appears then the door opens and so on and so forth, after searching I knew that its done via RefTrigger tables but there is a lot of it, I wondered if someone can make it easier to understand telling some hints or something of a kind, thanks in advance.
09/22/2019 04:25 devdash#2
It's not a stupid question at all...
you asked for hints so here is it "RefTactics"

NOTE: Never tried it, but i believe it can be done from there, and easy as well.

Best wishes ^^
09/22/2019 05:42 Mr.Awesome1337#3
Quote:
Originally Posted by alydandy View Post
It's not a stupid question at all...
you asked for hints so here is it "RefTactics"

NOTE: Never tried it, but i believe it can be done from there, and easy as well.

Best wishes ^^
thank you for trying to help me out, but i believe that opening the closed doors with a condition "died monster" also setting a monster to appear once all monsters die has nothing to do with Tab_RefTactics.
09/23/2019 22:19 Rekcuz#4
Almost every trigger has an Action and Condition, which gets linked by the _RefTriggerBind tables

There you can find the CommonTriggerID of the following condition.

After that you should just follow the bindings to get the result you´re looking for.
If you want to know more about Triggers...
simply message me @[Only registered and activated users can see links. Click Here To Register...] --> Rekcuz#6224
:handsdown: