Hello coders.
Here is a simple source code to get transformation like: DivineHare, NightDevil, Robot, Water Elf.
You can get this transformation but only on your client side :confused:
Open your Characters.cs file and find:
Replace this line with my source code:
If someone can help to make to visible this transformation for all players i will be so happy for help.
Here is a simple source code to get transformation like: DivineHare, NightDevil, Robot, Water Elf.
You can get this transformation but only on your client side :confused:
Open your Characters.cs file and find:
Code:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)(B.Transform * 10000000 + Avatar * 10000 + Mesh)));
Code:
if (B.Eff == SkillsClass.ExtraEffect.Transform)
{
switch (B.Transform)
{
case 2000:
case 2001:
case 2002:
case 2003:
case 2010:
case 2011:
case 2012:
case 2013:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2141000000)); /// golem
break;
case 2005:
case 2006:
case 2007:
case 2008:
case 2009:
case 2040:
case 2041:
case 2042:
case 2043:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2131000000)); /// water elf
break;
case 2020:
case 2021:
case 2022:
case 2023:
case 2024:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2071000000)); /// divine hare
break;
case 2030:
case 2031:
case 2032:
case 2033:
case 2034:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)2171000000)); /// night devil
break;
default:
MyClient.AddSend(Packets.Status(EntityID, Status.Mesh, (ulong)(B.Transform * 10000000 + Avatar * 10000 + Mesh)));
break;
}