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Originally Posted by Sandro1029
I tried that too. But even with 2 numbers it does not work
By the way.
How to buff all online players via timed buff? Not event_state
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I only answered on your question how math.random works to select a random position.
And I also said
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Use math.random(1,3) to create a first-time-random-spawn.
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respawn_rare_mob won't call math.random again when the monster is respawning. just when server is starting and "registering" the respawner.
If you want to make it random automatically without ScheduledCommand, take a look into random respawn script.
*Hint is given* :)
The buff-command you're looking for is cast_world_state(id,lv,duration)