Agh well it amazes me how simple this is and people continually ask for it so here it is.
Go to attack.cs and search for
Above it add this:
Change the chancesuccess to whatever you feel is right.
will release others in a bit.
Go to attack.cs and search for
Code:
if (Game.World.H_Mobs.Contains(GC.MyChar.Loc.Map))
Code:
if (GC.MyChar.Equips.RightHand.Effect == NewestCOServer.Game.Item.RebornEffect.MP)//ManaBS
{
MyMath.ChanceSuccess(1000000);
GC.AddSend(Packets.String(GC.MyChar.EntityID, 10, "magicfull"));
GC.MyChar.CurMP += 310;
}
Code:
if (GC.MyChar.Equips.RightHand.Effect == NewestCOServer.Game.Item.RebornEffect.HP)//HpBS
{
MyMath.ChanceSuccess(1000000);
GC.AddSend(Packets.String(GC.MyChar.EntityID, 10, "magicfull"));
GC.MyChar.CurHP += 310;
}
will release others in a bit.