Hi everyone, I would like to ask if you guys has an idea how the gapping works or how it is calculated? I could not find a tip what to search or to look in the source.. Thank you so much!
int nDelta = pInfo->pDefender->GetLevel() - pInfo->pAttacker->GetLevel();
Hi thank you so much for this! Do you also have an idea about the level gapping with items being dropped after each boss/monster kill? Say I can my lv is 100 and I kill a giant aibatt and I still get the drops of that giant monster. I am also looking for that. Thank you so much.Quote:
AttackArbiter.cpp
CMover::GetDamageMultiplier()
You'll findthis in there, just read further down and you'll get an idea.Code:int nDelta = pInfo->pDefender->GetLevel() - pInfo->pAttacker->GetLevel();