Level gap with mobs and with players.

08/26/2019 08:40 Fatcode#1
Hi everyone, I would like to ask if you guys has an idea how the gapping works or how it is calculated? I could not find a tip what to search or to look in the source.. Thank you so much!
08/26/2019 10:18 Naltalah#2
AttackArbiter.cpp

CMover::GetDamageMultiplier()

You'll find
Code:
	int nDelta = pInfo->pDefender->GetLevel() - pInfo->pAttacker->GetLevel();
this in there, just read further down and you'll get an idea.
09/09/2019 18:36 Fatcode#3
Quote:
Originally Posted by Naltalah View Post
AttackArbiter.cpp

CMover::GetDamageMultiplier()

You'll find
Code:
	int nDelta = pInfo->pDefender->GetLevel() - pInfo->pAttacker->GetLevel();
this in there, just read further down and you'll get an idea.
Hi thank you so much for this! Do you also have an idea about the level gapping with items being dropped after each boss/monster kill? Say I can my lv is 100 and I kill a giant aibatt and I still get the drops of that giant monster. I am also looking for that. Thank you so much.
09/09/2019 18:46 Naltalah#4
Only thing I found is this, haven't looked that deep into the actual code tho. However, every item drop is handled in that method, so good luck.

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