Hardest flyff pserver dungeon runs ever

08/19/2019 04:43 xhells31#1

let me know opinions please
08/19/2019 10:17 Avalion#2
flyff mechanics are easy. It just looks a bit long and a sleeper fest.
08/19/2019 17:57 xhells31#3
Quote:
Originally Posted by Avalion View Post
flyff mechanics are easy. It just looks a bit long and a sleeper fest.
Thanks, is there any suggestions you could make so i could use it for a future update ?
08/19/2019 18:06 netHoxInc#4
Ideas to improve a Dungeon-Run:

- Daily Quests for those
- New Skill Mechanics of Boss-Mobs - With that i mean things like maybe new debuffs? New interactive things like uhm maybe a NPC-alike object which you have to run to while fighting, or your RM or whatever to remove it (could be a magic book-look alike thing or so?)
- Lessen Pathing, people hate to run for ages.
- Lessen Mobs and make em stronger, OR make em drop like maybe some questitem, if you killed 95% of the mobs inside you get bla bla extra item or whatever
- Hire an actual Map Developer, i can clearly see when the mapper got unmotivated on this project lol, it has good parts, no doubt but, it could take some detailing and mainly an atmosphere which tells you: This fits all together, rather than one that tells me: God i have a fkload of models lying arround.

All at all, i like the idea to get new dungeons up, i also enjoyed ur crystal cove even tho its as boring as every other dungeon on flyff but hey, it was something refreshing somehow.

When it's up/available i might give it a test run, so i can probably judge better about this.

7/10 - Its nothing new, but the mapper tried his 'best' on most parts.

Cheers, net
08/21/2019 11:41 xhells31#5
Quote:
Originally Posted by netHoxInc View Post
Ideas to improve a Dungeon-Run:

- Daily Quests for those
- New Skill Mechanics of Boss-Mobs - With that i mean things like maybe new debuffs? New interactive things like uhm maybe a NPC-alike object which you have to run to while fighting, or your RM or whatever to remove it (could be a magic book-look alike thing or so?)
- Lessen Pathing, people hate to run for ages.
- Lessen Mobs and make em stronger, OR make em drop like maybe some questitem, if you killed 95% of the mobs inside you get bla bla extra item or whatever
- Hire an actual Map Developer, i can clearly see when the mapper got unmotivated on this project lol, it has good parts, no doubt but, it could take some detailing and mainly an atmosphere which tells you: This fits all together, rather than one that tells me: God i have a fkload of models lying arround.

All at all, i like the idea to get new dungeons up, i also enjoyed ur crystal cove even tho its as boring as every other dungeon on flyff but hey, it was something refreshing somehow.

When it's up/available i might give it a test run, so i can probably judge better about this.

7/10 - Its nothing new, but the mapper tried his 'best' on most parts.

Cheers, net
We have daily quests for them ( repeatable )

We don`t have new skills yet for boss AI :(

Donno what you mean with lesser pathing :/

The mobs are super strong, just the player making the video is super pro

The map looks good if you try it on our live server, the player doing the video turned off all visual effects since he multi clienting

the crystal cove was something i did in like 3 hours lol cause i am a lazy guy and if i come up with an idea it is quick and satisfying but the fact people liked it makes me feel good about what i do too ^^ thx for that

give our new content a test run please on live servers and tell me how it is after ^^