Maybe isn't very right but it works....
at Character.cs more ore less at line 1711 add this:
Now you have to make a check for the CanReflect become true....
go to LoadCharacter void at database.cs and add this after the load for skills:
mine one has become like this... but i use mysql database : D so i can't post it because shoudn't work for some people.... : X
Reflect for Mobs:
Reflect for Players:
if u get a problem feel free to post or add me at msn.... : D
at Character.cs more ore less at line 1711 add this:
Code:
public bool CanReflect = false;
go to LoadCharacter void at database.cs and add this after the load for skills:
Code:
if(Skill.ID == 3060) C.CanReflect = true;
Code:
Game.Skill Skill = new Game.Skill();
Skill.ID = Convert.ToUInt16(DR["id"]);
Skill.Lvl = Convert.ToByte(DR["level"]);
Skill.Exp = Convert.ToUInt32(DR["experience"]);
if (!C.Skills.ContainsKey(Skill.ID))
{
C.Skills.Add(Skill.ID, Skill);
}
>> if (Skill.ID == 3060)
>> {
>> C.CanReflect = true;// by the way you need to use only this last 3 lines!!
>> }
Reflect for Players:
if u get a problem feel free to post or add me at msn.... : D