MrArgus English + Source

12/29/2005 10:15 Lowfyr#1
MrArgus is a NM claiming tool. This is the newist version, translated to English! This has a wait timer to run your macro before attempting to claim the mob meaning it will work now after the delay addon for claiming mobs!

This new version also does not require the namechanger.dll for the Windower!

This Zip also includes 2 files to be used with this version. NPC and PC.

These are used to watch for NPC's and PCs within the area that your character can see. Easy to use! Hope you enjoy.


=======================
Offsets(INI) -- Dec. 28, 2005
=======================
[OFFSET]
INITCODE = 12ED60
PCMAP = 3C5498
NPCMAP = 3C4898
TARGETINFO = 419B04
OWNPOSITION = 3C41DC

[WAIT]
WaitTime = 2000

[WAV]
WaveName = Sample.wav

[JUMP]
��?l = 0
BUTTON = 0
12/29/2005 10:15 Lowfyr#2
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Extra!
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Here is the source code to an older version of MrArugs!
01/02/2006 10:14 Gekko#3
Hmmm, this looks interesting, but with all i have heard about invisible spamming i am a bit worried to try it :/
01/02/2006 20:11 Bjdude#4
what have you heard about invisible spamming?
01/03/2006 04:25 Gekko#5
WOW all i can say is wow. I beat the gilsellers to Mee Deggi and got O Kote with this. They were so angry and started threatening me with broken engrish and GM calls. Didnt get in any trouble though.
01/03/2006 07:45 Bjdude#6
what job/job were u and where did u stand?
01/03/2006 10:33 Lowfyr#7
Quote:
Originally posted by Gekko@Jan 3 2006, 04:25
WOW all i can say is wow. I beat the gilsellers to Mee Deggi and got O Kote with this. They were so angry and started threatening me with broken engrish and GM calls. Didnt get in any trouble though.
lol the gilsellers starded to flame you? this is rarely :D
01/03/2006 21:07 Gekko#8
Yes gilsellers were flaming me, and i just made fun of them all the way back to jeuno for my 9 mil. I was DRK/WAR and just stood on the platform in the middle with the jump height set to 30.
01/06/2006 01:49 Dannny#9
This isn't working properly for me, I have it installed right and everything. Is the current offset right? please help.
01/06/2006 08:32 Arklan#10
It doesn't seem to target the enemy when it pops. Does that mean Targetinfo is wrong? Everything else seems to work.
01/06/2006 12:33 Dannny#11
Quote:
Originally posted by Arklan@Jan 6 2006, 08:32
It doesn't seem to target the enemy when it pops. Does that mean Targetinfo is wrong? Everything else seems to work.
Same problem that I have.

Edit: Also, my macro doesnt seem to go off on anything either.
Everything including "warp to" "draw near" and npc/pc.exe are working. :cry:
01/06/2006 23:34 Kayu#12
Quote:
Originally posted by Dannny+Jan 6 2006, 12:33--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Dannny @ Jan 6 2006, 12:33)</td></tr><tr><td id='QUOTE'> <!--QuoteBegin--Arklan@Jan 6 2006, 08:32
It doesn't seem to target the enemy when it pops. Does that mean Targetinfo is wrong? Everything else seems to work.
Same problem that I have.

Edit: Also, my macro doesnt seem to go off on anything either.
Everything including "warp to" "draw near" and npc/pc.exe are working. :cry: [/b][/quote]
did you replace your init with this

Code:
=======================
Offsets&#40;INI&#41; -- Dec. 28, 2005
=======================
&#91;OFFSET&#93;
INITCODE = 12ED60
PCMAP = 3C5498
NPCMAP = 3C4898
TARGETINFO = 419B04
OWNPOSITION = 3C41DC

&#91;WAIT&#93;
WaitTime = 2000

&#91;WAV&#93;
WaveName = Sample.wav

&#91;JUMP&#93;
��?l = 0
BUTTON = 0
01/07/2006 00:01 Dannny#13
That didnt fix it, what else could be wrong?
Do I need to add /target <t> into my macro?
01/07/2006 01:49 Kayu#14
well it didnt work for me either if you can /targetnpc you could claim another thing i dont warp either i tried today at punisher
01/07/2006 09:31 Bjdude#15
do you have to replace the init for it to target the mob when it spawns?