HELP ADDING NEW PICK-UP PET

04/16/2019 14:11 wandersoncds#1
Olá pvpers estou tentando adicionar novos pets de coleta na minha v15 mas eu recebo erros na client e no worldserve.
Erro In server 1

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erro in server 2

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erro client 1

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erro client 2

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erro client 3

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Just to remember, I only have the textures mid \ low \ text \ item, the codes I got from pet lawolf and I modified it and they looked like this:


PropMover.txt:

MI_PET_CUTE_ELEPHANT IDS_PROPMOVER_TXT_099828 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = SND_NPC_LAWOLFIDLE1 = IDS_PROPMOVER_TXT_099828

MdlDyna.inc:


"SysSysScrBxCom" II_SYS_SYS_SCR_BX_PET_CUTE_ELEPHANT1 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"SysSysScrBxCom" II_SYS_SYS_SCR_BX_PET_CUTE_ELEPHANT7 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
DefineObj:

#define MI_PET_CUTE_ELEPHANT 1472



Thank you so much if anyone can and help in this part. but I'll thank you in advance





logs errs:
2019/ 4/16 08:40:46 FileName mdlDyna.inc(6026) : II_SYS_SYS_SCR_BX_PET_CUTE_ELEPHANT1 Not Found. : II_SYS_SYS_SCR_BX_PET_CUTE_ELEPHANT1 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 A

2019/ 4/16 08:40:53 FileName mdlDyna.inc(6027) : II_SYS_SYS_SCR_BX_PET_CUTE_ELEPHANT7 Not Found. : II_SYS_SYS_SCR_BX_PET_CUTE_ELEPHANT7 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 A
04/16/2019 17:01 Lumi#2
defineItem.h is missing for II_SYS_SYS_SCR_BX_PET_CUTE_ELEPHANT1 & II_SYS_SYS_SCR_BX_PET_CUTE_ELEPHANT7.
04/17/2019 13:34 wandersoncds#3
Quote:
Originally Posted by Lumi View Post
defineItem.h is missing for II_SYS_SYS_SCR_BX_PET_CUTE_ELEPHANT1 & II_SYS_SYS_SCR_BX_PET_CUTE_ELEPHANT7.
I'll try to fix it,
but the code is correct???
04/17/2019 13:36 Lumi#4
Quote:
Originally Posted by wandersoncds View Post
I'll try to fix it,
but the code is correct???
Yes and propItem / Spec_Item are missing too
04/17/2019 13:54 wandersoncds#5
Yes and propItem / Spec_Item are missing too

Can you tell me if the weapons made by schulzie work on v15?

this is my code >>
PropMover.txt:

MI_PET_CUTE_ELEPHANT IDS_PROPMOVER_TXT_099828 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = SND_NPC_LAWOLFIDLE1 = IDS_PROPMOVER_TXT_099828

MdlDyna.inc:


"SysSysScrBxCom" II_SYS_SYS_SCR_BX_PET_CUTE_ELEPHANT1 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
"SysSysScrBxCom" II_SYS_SYS_SCR_BX_PET_CUTE_ELEPHANT7 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1


DefineObj:

#define MI_PET_CUTE_ELEPHANT 1472

Quote:
Originally Posted by Lumi View Post
defineItem.h is missing for II_SYS_SYS_SCR_BX_PET_CUTE_ELEPHANT1 & II_SYS_SYS_SCR_BX_PET_CUTE_ELEPHANT7.
Quote:
Originally Posted by Lumi View Post
Yes and propItem / Spec_Item are missing too
my v15 has no spec_item :(
04/25/2019 01:31 Nick#6
#moved