Plus / Damage Formula

04/15/2019 14:04 brs544#1
hi all. i'm working on an alchemy simulator and want to be precise about these values without typing all of them separately. does anybody know the alchemy formula that determines the min/max phy. and mag. damage of a weapon one plus above?

lv.90 bow for example:

+0 phy. atk. 1047~1283
+1 phy. atk. 1083~1319
+2 phy. atk. 1120~1356

+0 mag. atk. 1674~2052
+1 mag. atk. 1732~2110
+2 mag. atk. 1791~2169

and so on. thanks in advance
04/15/2019 22:55 qoaway#2
there are columns called PAttackInc and MAttackInc so you can formulate as below

new phy atk = base phy atk + PAttackInc * plus
04/16/2019 05:40 B1Q#3
Quote:
Originally Posted by qoaway View Post
there are columns called PAttackInc and MAttackInc so you can formulate as below

new phy atk = base phy atk + PAttackInc * plus
base atk + (PAttackInc * plus)
04/16/2019 16:29 brs544#4
where are those columns?
04/17/2019 21:18 qoaway#5
Quote:
Originally Posted by B1Q View Post
base atk + (PAttackInc * plus)
so what is the difference except unnecessary parentheses

Quote:
Originally Posted by brs544 View Post
where are those columns?
check a random vsro database you can find them in _RefObjItem (which is linked to _RefObjCommon)
04/18/2019 05:37 B1Q#6
Quote:
Originally Posted by qoaway View Post
so what is the difference except unnecessary parentheses
mathematically correct
04/19/2019 15:03 qoaway#7
Quote:
Originally Posted by B1Q View Post
mathematically correct
it is "valid" but not correct. Valid means does not correct.
04/19/2019 15:05 qqdev#8
Quote:
Originally Posted by B1Q View Post
mathematically correct
Wrong, that is not a difference. The first equation is perfectly fine.
04/19/2019 19:14 B1Q#9
you guys need math
04/19/2019 19:30 brs544#10
Quote:
Originally Posted by qoaway View Post
check a random vsro database you can find them in _RefObjItem (which is linked to _RefObjCommon)
i was expecting a mathematical formula, calculating the next plus from the given +0 values