Problem with jangan cave!

04/10/2019 10:16 devdash#1
How can i close the region after B1.
i can disable the teleport it self, and make it not working, but the mobs and maps inside B2,B3,B4,B5,B6 will still loading...


so how can i stop that maps & loads load after B1

thanks in advance.


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04/10/2019 10:37 MeGaMaX#2
Quote:
Originally Posted by alydandy View Post
How can i close the region after B1.
i can disable the teleport it self, and make it not working, but the mobs and maps inside B2,B3,B4,B5,B6 will still loading...


so how can i stop that maps & loads load after B1

thanks in advance.


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Get the mobs name ? find the CodeName128 ? get the mobs ref obj id ? , find the ref nest releated to them ? make the service = 0 xD ?
04/10/2019 10:50 devdash#3
Quote:
Originally Posted by MeGaMaX. View Post
Get the mobs name ? find the CodeName128 ? get the mobs ref obj id ? , find the ref nest releated to them ? make the service = 0 xD ?
noway, there will be like thousands of lines there, beside that will disable the mobs loads, and the maps will still loading, i need to stop the maps too

and by disabling the maps the mobs will be disabled... " as i know "
04/10/2019 12:01 blackout069#4
Quote:
Originally Posted by alydandy View Post
noway, there will be like thousands of lines there, beside that will disable the mobs loads, and the maps will still loading, i need to stop the maps too

and by disabling the maps the mobs will be disabled... " as i know "
Dont think that the devs of SRO thought that much. There is a 95% chance that if you disable the map while the mobs are still activated you get an error message. And i dont mean the region itself because that works
04/10/2019 12:04 devdash#5
Quote:
Originally Posted by blackout069 View Post
Dont think that the devs of SRO thought that much. There is a 95% chance that if you disable the map while the mobs are still activated you get an error message. And i dont mean the region itself because that works
i just need a way to disable the maps after B1, just like we do in
_RefRegionBindAssocServer
04/10/2019 12:15 NorseGodTyr#6
Quote:
Originally Posted by alydandy View Post
i just need a way to disable the maps after B1, just like we do in
_RefRegionBindAssocServer
if you want to delete a monster or a npc have looked in my query folder and found a old query what i have created long ago and i have posted as a thread check this link
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04/10/2019 13:22 devdash#7
Quote:
Originally Posted by NorseGodTyr View Post
if you want to delete a monster or a npc have looked in my query folder and found a old query what i have created long ago and i have posted as a thread check this link
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nope i dont need that too :(

i can't explain my question, i wish if you guys could talk my mother language

hmmm, i just need to disable Jangan Cave, that can be done with _RefRegionBindAssocServer
QT service 0

but what if i want to keep the B1 and disable the rest ?

come on.... there should be a way.
04/10/2019 13:27 NorseGodTyr#8
Quote:
Originally Posted by alydandy View Post
nope i dont need that too :(

i can't explain my question, i wish if you guys could talk my mother language

hmmm, i just need to disable Jangan Cave, that can be done with _RefRegionBindAssocServer
QT service 0

but what if i want to keep the B1 and disable the rest ?

come on.... there should be a way.
than search every region x y z Change in RefRegion the name from ContinentName & Area Name example Janga_Cave_Closed
and add in _RefRegionBindAssocServer Area Name Janga_Cave_Closed and AssocServer 0
and the zone is closed :)
04/10/2019 18:24 devdash#9
Quote:
Originally Posted by NorseGodTyr View Post
than search every region x y z Change in RefRegion the name from ContinentName & Area Name example Janga_Cave_Closed
and add in _RefRegionBindAssocServer Area Name Janga_Cave_Closed and AssocServer 0
and the zone is closed :)
when a pro talks, everything looks easier than before

seriously bruh, i really appreciate ur post <3, now i know what should i do

i will try it now, and i will write back the results....
04/10/2019 20:49 #HB#10
Quote:
Originally Posted by alydandy View Post
when a pro talks
I wonder about that.
04/11/2019 08:42 devdash#11
worked perfectly, with Andreas post, thank you all for posting <3


Quote:
Originally Posted by #HB View Post
I wonder about that.
#HB i like your own freestyle, i really do.


#RequestCloseTopic.