Quote:
Originally Posted by Spirited
You're not the first person to use Node.js in the community, nor the first person to try making an MMORPG game server using Node.js. Here is the very first google result on "mmorpg server in node.js": [Only registered and activated users can see links. Click Here To Register...]. This person knows what he's talking about. I can't emphasize enough how awful of an idea this is. As someone who studied languages for a year at uni, this is painful. You don't need to make a comparison and this community doesn't need another burned out developer. Go put your time and effort into a server you'd want to support using a language you're already comfortable in and is known to work. Please. This is a really dumb idea. I don't mean to discourage you, but please try another language.
And yeah, Node.js is not good on performance. It's not optimized for this kind of thing.
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I'm sorry, but I was very discouraged...
I didn't mean to be the first to make an MMORPG server, just a CO one. I did read the post and it give me some ideas of how to deal some problems I might have with Node.js. I know you have your own experience to say what you are saying. I do not expect to have the best server performance, neither the fastest one, but I do expect to have it working well, serving in a satisfactorying time, and providing at least a good game experience... As KraHen pointed, for CO (and I did played CO for a long time...), it doesn't need to be a super server to handle all requests and respond just in time.
And no, I'm not crazy. Node.js will never compete to the usual languages for this purpose. The comparison I was talking about was only to shit public servers out there...
If no one is interested on it, then will not hear about this work for a time... Thank you for your attention anyway.