Increasing SRO Textures using ESRGAN?

03/28/2019 22:54 silkroadbotter#1
Has anyone tried to increase all of silkroad textures with a AI Neural Network like ESRGAN? could be an easy way of improving the actual graphics instead of increasing visuals on reshade.

ESRGAN~
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thread about increasing textures on old games using esrgan
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here is an example of what it can do

03/29/2019 00:33 B1Q#2
I remember there was a dll you hook to the client and it gives a graphic enhancing menu
texture was one of them
if i ever come across the name i'll edit this post
and it's not reshade it was another tool with limited options
03/29/2019 01:41 #HB#3
That would pretty interesting actually if this got implemented on SRO.
03/29/2019 02:48 PortalDark#4
would this work at all? afaik, due to engine limitations, the texture files cannot be bigger than 512x512
03/30/2019 03:38 Gannicus*#5
Quote:
Originally Posted by PortalDark View Post
would this work at all? afaik, due to engine limitations, the texture files cannot be bigger than 512x512
That's wack
04/01/2019 13:37 blapanda#6
NVidia GameWorks might work + RTX ray-trace :awesome: