SSN's filter

03/05/2019 14:53 B1Q#1
u can have this

naming kinda bad
code messy

has bugs but i don't remember
pls don't hate me for stealing packets

i don't have database pls don't ask for it

attachments
03/05/2019 17:49 m1xawy#2
welcome back : )
03/05/2019 17:50 B1Q#3
Quote:
Originally Posted by Dracula Untold View Post
:)) it hurt's u ?
why are you gay?
must be glad you didn't pay for it

Quote:
Originally Posted by m1xawy View Post
welcome back : )
i'm just here for 1 day i will be leaving soon
thanks though
03/05/2019 18:12 Worshiper#4
Nice B1Q
03/05/2019 19:10 XxGhostSpiriTxX#5
Good Bro Thanks <3
03/05/2019 20:55 hoangphan7#6
Good job, thank's you!!! but what special more than Cry Filter :v
03/05/2019 23:22 bende16#7
Quote:
Originally Posted by B1Q View Post
why are you gay?
must be glad you didn't pay for it



i'm just here for 1 day i will be leaving soon
thanks though
Error 2 Source file 'Utility\MemoryWise.cs' could not be found
03/05/2019 23:25 Phobos_#8
Welcome and thanks for sharing.
03/06/2019 05:32 B1Q#9
Quote:
Originally Posted by hoangphan7 View Post
Good job, thank's you!!! but what special more than Cry Filter :v
This is the MOST advanced filter for ecsro files

Quote:
Originally Posted by bende16 View Post
Error 2 Source file 'Utility\MemoryWise.cs' could not be found
Must have deleted it
Just remove it from csproj and dont use this with vsro
03/06/2019 20:48 Dracula Untold#10
i am glad u release it ... u know i was talking to you long time ago .
a dream come true :D for me ... because i work on ecsro for a long time
03/06/2019 21:26 SubZero**#11
Thank you for share it
03/16/2019 15:22 blackout069#12
Quote:
Originally Posted by B1Q View Post
This is the MOST advanced filter for ecsro files



Must have deleted it
Just remove it from csproj and dont use this with vsro
Its not, i completely abused your sever while playing on it. Dupe bug not fixed and many other shit as well XD
03/16/2019 16:40 B1Q#13
Quote:
Originally Posted by blackout069 View Post
Its not, i completely abused your sever while playing on it. Dupe bug not fixed and many other shit as well XD
i actually explained why i didn't bother fixing any original bugs
but in case you missed it,
i don't remember saying ALL BUGS FIXED and in case it went over your head
the topic is a complete joke
Quote:
if you want to use bugs in our server please don't
i said the MOST ADVANCED (which is true) as a joke
it's not the MOST SECURE but yeah these exploits you were using in old SSN are fixed in the new server that i dropped

Code:
public class AntiExploit
    {

        [PacketHandler(0x30B8, Direction.Server)]
        public heheType HandleStall(Packet pck, ProxyClient client)
        {
            if (pck.Remain <= 0) return heheType.BB;
            uint playerID = pck.ReadUInt();
            if (playerID == client.character.UniqueID)
            {
                string stallName = pck.ReadAscii();
                client.character.Stall.Name = stallName;
                client.SendNotice(stallName);
            }
            return heheType.NO;
        }

        [PacketHandler(0xB0B1, Direction.Server)]
        public heheType HandleStallOpen(Packet pck, ProxyClient client)
        {
            bool flag = pck.ReadBool();
            client.character.Stall.IsOpen = flag;
            return heheType.NO;
        }

        [PacketHandler(0xB0BA, Direction.Server)]
        public heheType HandleStallAction(Packet pck, ProxyClient client)
        {
            byte flag = pck.ReadByte();
            byte type = pck.ReadByte();
            if (flag == 1 && type == 6)
                client.character.Stall.Description = pck.ReadAscii();
            if (flag == 1 && type == 5) // stall network 
            {
                byte flag1 = pck.ReadByte(); // is stall network prompt? 1 : 0 
                byte flag2 = pck.ReadByte(); // is stall network? 1 : 0
                if (flag1 == 1 && flag2 == 1)
                    client.character.Stall.StallNetwork = true;
                if (flag1 == 0)
                    client.character.Stall.IsModifying = true;
            }
            return heheType.NO;
        }

        [PacketHandler(0x70B5, Direction.Client)]
        public heheType HandleStallInjection(Packet pck, ProxyClient client)
        {
            //byte flag = pck.ReadByte();
            if (client.character.Stall.IsOpen)
            {
                client.SendNotice("HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH");
                return heheType.BB;
            }
            return heheType.NO;
        }

        [PacketHandler(0xB0B2, Direction.Server)]
        public heheType HandleStallClose(Packet pck, ProxyClient client)
        {
            byte flag = pck.ReadByte();
            if (flag == 1 && client.character.Stall.IsOpen)
                client.character.Stall.IsOpen = false;
            else
                return heheType.BB;
            return heheType.NO;
        }

    }
if u plan on using this for your server
i can't guarantee how safe it is
do your own fixes and double check code please
03/16/2019 17:03 rares495#14
You said it's advanced but does it come with backdoor feature? :thinking:
03/16/2019 17:08 B1Q#15
Quote:
Originally Posted by rares495 View Post
You said it's advanced but does it come with backdoor feature? :thinking:
yes its there in the C# source code from op