Stack-able scrolls

02/20/2019 09:06 Mr.Awesome1337#1
Hello, I've been trying to add a new scroll and create a silk/arena coins lotteries through _Addlogitem or _Addtimedjob (skill instead of teleport) but I've found that stack-able scrolls doesn't work ever If it's whether a skill or a teleport it doesn't work I have to set its stack to 0 at _RefObjItem so it works, and here's the question.. Does anybody have an idea about that or how to get it works with stacscrolscrolls?
Edit: It works if it's stackable only if (1) one only exist on inventory and not stacked so If I had 20 and extracted 1 then that (1) works but the rest 19 doesn't.
02/20/2019 11:22 theminkman#2
You should not make scrolls skill-based, the easiest solution is to add a log to _AddLogItem and check what variables its trying to execute when using the scroll.
02/20/2019 14:15 Mr.Awesome1337#3
Quote:
Originally Posted by theminkman View Post
You should not make scrolls skill-based, the easiest solution is to add a log to _AddLogItem and check what variables its trying to execute when using the scroll.
I tried changing it to be a (Return scroll) but it doesn't work too
02/20/2019 16:00 theminkman#4
Quote:
Originally Posted by Mr.Awesome1337 View Post
I tried changing it to be a (Return scroll) but it doesn't work too
Try to add a debug log into _AddLogItem and save all the @[Only registered and activated users can see links. Click Here To Register...]s in a table.