Quote:
Originally Posted by Lindanus
So habe ich das eingefügt und das Item ansich funktioniert auch.
Die Box geht auch auf und die Items die rauskommen sollen kommen auch raus.
Ich kann es leider nur nicht aufheben, nur mit dem Sammelpet.
Code:
>>"BigBox01"<< II_SYS_SYS_BIGBOX1 MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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Domi meint damit, dass du das da entfernen sollst am Anfang der Zeile. Es darf erst ab II_SYS.... beginnen.
Grundsätzlich kannst du dich bei solchen Einträgen immer an anderen Inhalten der Datei orientieren. Hier siehst du, dass alle anderen Einträge eine Zahl ganz vorne stehen haben, und danach II_SYS usw kommt. die Zahl steht für die zugehörige Version des Spiels, also v6, v15, v17 usw.
Code:
//ver6 dwID szName dwNum dwPackMax dwItemKind1 dwItemKind2 dwItemKind3 dwItemJob bPermanence dwUseable dwItemSex dwCost dwEndurance nAbrasion nMaxRepair dwHanded dwFlag dwParts dwPartsub bPartFile dwExclusive dwBasePartsIgnore dwItemLV dwItemRare dwShopAble bLog bCharged dwLinkKindBullet dwLinkKind dwAbilityMin dwAbilityMax eItemType wItemEAtk dwParry dwBlockRating dwAddSkillMin dwAddSkillMax dwAtkStyle dwWeaponType dwItemAtkOrder1 dwItemAtkOrder2 dwItemAtkOrder3 dwItemAtkOrder4 bContinuousPain dwShellQuantity dwRecoil dwLoadingTime nAdjHitRate dwAttackSpeed dwDmgShift dwAttackRange dwProbability dwDestParam1 dwDestParam2 dwDestParam3 nAdjParamVal1 nAdjParamVal2 nAdjParamVal3 dwChgParamVal1 dwChgParamVal2 dwChgParamVal3 dwdestData1 dwdestData2 dwdestData3 dwactiveskill dwactiveskillLv dwactiveskillper dwReqMp dwRepFp dwReqDisLV dwReSkill1 dwReSkillLevel1 dwReSkill2 dwReSkillLevel2 dwSkillReadyType dwSkillReady dwSkillRange dwSfxElemental dwSfxObj dwSfxObj2 dwSfxObj3 dwSfxObj4 dwSfxObj5 "dwUseMotion(01,02,03 ???????? ???????? ???????????? ????????????????????)" dwCircleTime dwSkillTime dwExeTarget dwUseChance dwSpellRegion dwSpellType dwReferStat1 dwReferStat2 dwReferTarget1 dwReferTarget2 dwReferValue1 dwReferValue2 dwSkillType fItemResistElecricity fItemResistFire fItemResistWind fItemResistWater fItemResistEarth nEvildoing dwExpertLV ExpertMax dwSubDefine dwExp dwComboStyle fFlightSpeed fFlightLRAngle fFlightTBAngle dwFlightLimit dwFFuelReMax dwAFuelReMax dwFuelRe dwLimitLevel1 dwReflect dwSndAttack1 dwSndAttack2 szIcon dwQuestID szTextFile szComment nMinLimitLevel nMaxLimitLevel nItemGroup nUseLimitGroup nMaxDuplication nEffectValue nTargetMinEnchant nTargetMaxEnchant bResetBind nBindCondition nResetBindCondition dwHitActiveSkillId dwHitActiveSkillLv dwHitActiveSkillProb dwHitActiveSkillTarget dwDamageActiveSkillId dwDamageActiveSkillLv dwDamageActiveSkillProb dwDamageActiveSkillTarget dwEquipActiveSkillId dwEquipActiveSkillLv dwSmelting dwAttsmelting dwGemsmelting dwPierce dwUprouse bAbsoluteTime
16 II_WEA_SWO_BEHEONEHANDSWORD IDS_PROPITEM_TXT_012292 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_SWD JOB_STORMBLADE_HERO TRUE = = 2890736 7200000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 135 200 = 1 = = = 547 549 _NONE 0 0 0 0 0 = WT_MELEE_SWD AS_HORIZONTAL AS_DIAGONAL AS_VERTICAL AS_THRUST = = = = = 85 = AR_SHORT = DST_HP_MAX_RATE DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL 30 35 60 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaSwdBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012293 1 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0
16 II_WEA_AXE_BEHEONEHANDAXE IDS_PROPITEM_TXT_012294 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_AXE JOB_STORMBLADE_HERO TRUE = = 2890736 8000000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 135 200 = 1 = = = 542 545 _NONE 0 0 0 0 0 = WT_MELEE_AXE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.06 = AR_SHORT = DST_CRITICAL_BONUS DST_CHR_CHANCECRITICAL DST_ATKPOWER_RATE 40 30 20 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_SWORD01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGSWDM SND_PC_DMGSWDC """Itm_WeaAxeBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012295 1 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0
16 II_WEA_BOW_BEHECROSSBOW IDS_PROPITEM_TXT_012296 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_BOW JOB_RANGER TRUE = = 2890736 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 135 200 = 1 = IK2_BULLET = 604 608 _NONE 0 0 0 0 0 = WT_RANGE_BOW = = = = = = = = = 0.07 = AR_WAND = DST_ATKPOWER_RATE DST_CRITICAL_BONUS DST_HP_MAX_RATE 30 45 30 = = = 100 = = = = = = = = = = = = = = = = = = XI_HIT_BOW01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGBOWB SND_PC_DMGBOWC """Itm_WeaBowBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012297 1 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0
16 II_WEA_YOY_BEHEYOYO IDS_PROPITEM_TXT_012298 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_YOYO JOB_WINDLURKER_HERO TRUE = = 2890736 7200000 100 180 HD_TWO 4 PARTS_RWEAPON = 0 PARTS_LWEAPON = 135 200 = 1 = = = 539 542 _NONE 0 0 0 0 0 = WT_MELEE_YOYO = = = = = = = = = 75 = AR_HRANGE = DST_CHR_CHANCECRITICAL DST_CRITICAL_BONUS DST_ATKPOWER_RATE 24 32 30 = = = = = = SI_GEN_KNOCK_BACK = 20 = = = = = = = = = = = = XI_ITEM_YOYO_ATK22 XI_HIT_YOY01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGYOYB SND_PC_DMGYOYC """Itm_WeaYoyBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012299 1 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0
16 II_WEA_KNU_BEHENUCLE IDS_PROPITEM_TXT_012300 1 1 IK1_WEAPON IK2_WEAPON_DIRECT IK3_KNUCKLEHAMMER JOB_BILLPOSTER TRUE = = 2890736 8800000 100 180 HD_ONE 4 PARTS_RWEAPON = 0 = = 135 200 = 1 = = = 505 507 _NONE 0 0 0 0 0 = WT_MELEE_KNUCKLE AS_DIAGONAL AS_VERTICAL AS_HORIZONTAL AS_THRUST = = = = = 0.07 = AR_SHORT = DST_HP_MAX_RATE DST_ADJDEF_RATE DST_BLOCK_RANGE 33 10 15 = = = = = = = = = = = = = = = = = = = = = = XI_HIT_KNUCKLE01 = = = = = = = = = WEAPON_ULTIMATE = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 135 = SND_PC_DMGCHEM SND_PC_DMGCHEC """Itm_WeaKnuBehemoth.dds""" 0 """""" IDS_PROPITEM_TXT_012301 1 300 0 0 1 0 0 0 1 2 2 = = = = = = = = = = 1 1 1 1 1 0
Hier als Beispiel die Einträge der Behemoth Waffen