Kann das Item nicht einsammeln...

02/14/2019 18:50 Lindanus#1
Hallo,
ich habe mal eine Frage an Euch.

Der Aibatt dropt ein Item und das kann ich manuell nicht einsammeln,
aber das Sammelpet kann es einsammeln.

Woran kann das liegen?

Danke schon einmal.
02/14/2019 18:51 Mellero#2
Offizieller oder privater Server?
02/14/2019 19:45 Lindanus#3
ich habe einen lokalen pServer
02/15/2019 11:30 - DK#4
Quote:
Originally Posted by Lindanus View Post
ich habe einen lokalen pServer
Erzähl uns mal mehr :) Gibt es Error Logs? Hast du dir die Meldung mal über die Source angeschaut? Wenn du nicht weißt wie: Geh in die Textclient.txt.txt, such die Meldung, schau in der textclient.txt wo die TID geladen wird und suche diese in der Source. Dort wirst du in der Funktion sehen was er läd und nutzt.
02/15/2019 12:08 Lindanus#5
tja, ich hätte doch etwas mehr erzählen sollen :)

Also ich habe ein Item(Model) erstellt und das erfolgreich eingefügt.
Das läuft auch sehr gut und funktioniert.
Aber wenn das Item nun von einem Monster gedropt wird, dann kann ich es manuell nicht einsammeln (es erscheint zwar die Hand, aber es geht nicht), aber mit dem Pet kann man das Item einsammeln.
Fehlermeldungen gibt es soweit keine.
02/15/2019 12:14 - DK#6
Quote:
Originally Posted by Lindanus View Post
tja, ich hätte doch etwas mehr erzählen sollen :)

Also ich habe ein Item(Model) erstellt und das erfolgreich eingefügt.
Das läuft auch sehr gut und funktioniert.
Aber wenn das Item nun von einem Monster gedropt wird, dann kann ich es manuell nicht einsammeln (es erscheint zwar die Hand, aber es geht nicht), aber mit dem Pet kann man das Item einsammeln.
Fehlermeldungen gibt es soweit keine.
Poste mal die Einträge :)
02/15/2019 14:25 Lindanus#7
So habe ich das eingefügt und das Item ansich funktioniert auch.
Die Box geht auch auf und die Items die rauskommen sollen kommen auch raus.
Ich kann es leider nur nicht aufheben, nur mit dem Sammelpet.

Code:
#define	II_SYS_SYS_BIGBOX1	50000


12	II_SYS_SYS_BIGBOX1	IDS_TEXT_TXT_005001	1	999	IK1_SYSTEM	IK2_SYSTEM	IK3_EVENTSUB	=	1	=	=	0	=	=	=	=	1	=	=	0	=	=	1	=	=	1	0	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""Itm_BigBox01.dds"""	0	""""""	IDS_TEXT_TXT_005002


IDS_TEXT_TXT_005001	Big Box
IDS_TEXT_TXT_005002	Diese Box enthält grosse Preise.


"BigBox01"	II_SYS_SYS_BIGBOX1	MODELTYPE_MESH	"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
02/15/2019 17:33 Flyff-Iblis#8
Quote:
Originally Posted by Lindanus View Post
So habe ich das eingefügt und das Item ansich funktioniert auch.
Die Box geht auch auf und die Items die rauskommen sollen kommen auch raus.
Ich kann es leider nur nicht aufheben, nur mit dem Sammelpet.

Code:
#define	II_SYS_SYS_BIGBOX1	50000


12	II_SYS_SYS_BIGBOX1	IDS_TEXT_TXT_005001	1	999	IK1_SYSTEM	IK2_SYSTEM	IK3_EVENTSUB	=	1	=	=	0	=	=	=	=	1	=	=	0	=	=	1	=	=	1	0	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""Itm_BigBox01.dds"""	0	""""""	IDS_TEXT_TXT_005002


IDS_TEXT_TXT_005001	Big Box
IDS_TEXT_TXT_005002	Diese Box enthält grosse Preise.


"BigBox01"	II_SYS_SYS_BIGBOX1	MODELTYPE_MESH	"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
are u able to pickup other Items?
Maybe its a general issue related to all items that player picks
02/15/2019 18:35 - DK#9
Quote:
Originally Posted by Lindanus View Post
So habe ich das eingefügt und das Item ansich funktioniert auch.
Die Box geht auch auf und die Items die rauskommen sollen kommen auch raus.
Ich kann es leider nur nicht aufheben, nur mit dem Sammelpet.

Code:
#define	II_SYS_SYS_BIGBOX1	50000


12	II_SYS_SYS_BIGBOX1	IDS_TEXT_TXT_005001	1	999	IK1_SYSTEM	IK2_SYSTEM	IK3_EVENTSUB	=	1	=	=	0	=	=	=	=	1	=	=	0	=	=	1	=	=	1	0	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""Itm_BigBox01.dds"""	0	""""""	IDS_TEXT_TXT_005002


IDS_TEXT_TXT_005001	Big Box
IDS_TEXT_TXT_005002	Diese Box enthält grosse Preise.


"BigBox01"	II_SYS_SYS_BIGBOX1	MODELTYPE_MESH	"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
BigBox01 is the problem.
02/15/2019 20:14 Lindanus#10
@[Only registered and activated users can see links. Click Here To Register...]: yes i can pickup all others...
@[Only registered and activated users can see links. Click Here To Register...]: Wie bitte? Wie meinen? ;)
Was ist daran falsch?
02/27/2019 08:12 Flogolo#11
Quote:
Originally Posted by Lindanus View Post
So habe ich das eingefügt und das Item ansich funktioniert auch.
Die Box geht auch auf und die Items die rauskommen sollen kommen auch raus.
Ich kann es leider nur nicht aufheben, nur mit dem Sammelpet.

Code:
>>"BigBox01"<< II_SYS_SYS_BIGBOX1	MODELTYPE_MESH	"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
Domi meint damit, dass du das da entfernen sollst am Anfang der Zeile. Es darf erst ab II_SYS.... beginnen.

Grundsätzlich kannst du dich bei solchen Einträgen immer an anderen Inhalten der Datei orientieren. Hier siehst du, dass alle anderen Einträge eine Zahl ganz vorne stehen haben, und danach II_SYS usw kommt. die Zahl steht für die zugehörige Version des Spiels, also v6, v15, v17 usw.

Code:
//ver6	dwID	szName	dwNum	dwPackMax	dwItemKind1	dwItemKind2	dwItemKind3	dwItemJob	bPermanence	dwUseable	dwItemSex	dwCost	dwEndurance	nAbrasion	nMaxRepair	dwHanded	dwFlag	dwParts	dwPartsub	bPartFile	dwExclusive	dwBasePartsIgnore	dwItemLV	dwItemRare	dwShopAble	bLog	bCharged	dwLinkKindBullet	dwLinkKind	dwAbilityMin	dwAbilityMax	eItemType	wItemEAtk	dwParry	dwBlockRating	dwAddSkillMin	dwAddSkillMax	dwAtkStyle	dwWeaponType	dwItemAtkOrder1	dwItemAtkOrder2	dwItemAtkOrder3	dwItemAtkOrder4	bContinuousPain	dwShellQuantity	dwRecoil	dwLoadingTime	nAdjHitRate	dwAttackSpeed	dwDmgShift	dwAttackRange	dwProbability	dwDestParam1	dwDestParam2	dwDestParam3	nAdjParamVal1	nAdjParamVal2	nAdjParamVal3	dwChgParamVal1	dwChgParamVal2	dwChgParamVal3	dwdestData1	dwdestData2	dwdestData3	dwactiveskill	dwactiveskillLv	dwactiveskillper	dwReqMp	dwRepFp	dwReqDisLV	dwReSkill1	dwReSkillLevel1	dwReSkill2	dwReSkillLevel2	dwSkillReadyType	dwSkillReady	dwSkillRange	dwSfxElemental	dwSfxObj	dwSfxObj2	dwSfxObj3	dwSfxObj4	dwSfxObj5	"dwUseMotion(01,02,03 ???????? ???????? ???????????? ????????????????????)"	dwCircleTime	dwSkillTime	dwExeTarget	dwUseChance	dwSpellRegion	dwSpellType	dwReferStat1	dwReferStat2	dwReferTarget1	dwReferTarget2	dwReferValue1	dwReferValue2	dwSkillType	fItemResistElecricity	fItemResistFire	fItemResistWind	fItemResistWater	fItemResistEarth	nEvildoing	dwExpertLV	ExpertMax	dwSubDefine	dwExp	dwComboStyle	fFlightSpeed	fFlightLRAngle	fFlightTBAngle	dwFlightLimit	dwFFuelReMax	dwAFuelReMax	dwFuelRe	dwLimitLevel1	dwReflect	dwSndAttack1	dwSndAttack2	szIcon	dwQuestID	szTextFile	szComment	nMinLimitLevel	nMaxLimitLevel	nItemGroup	nUseLimitGroup	nMaxDuplication	nEffectValue	nTargetMinEnchant	nTargetMaxEnchant	bResetBind	nBindCondition	nResetBindCondition	dwHitActiveSkillId	dwHitActiveSkillLv	dwHitActiveSkillProb	dwHitActiveSkillTarget	dwDamageActiveSkillId	dwDamageActiveSkillLv	dwDamageActiveSkillProb	dwDamageActiveSkillTarget	dwEquipActiveSkillId	dwEquipActiveSkillLv	dwSmelting	dwAttsmelting	dwGemsmelting	dwPierce 	dwUprouse	bAbsoluteTime
16	II_WEA_SWO_BEHEONEHANDSWORD	IDS_PROPITEM_TXT_012292	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_SWD	JOB_STORMBLADE_HERO	TRUE	=	=	2890736	7200000	100	180	HD_ONE	4	PARTS_RWEAPON	=	0	=	=	135	200	=	1	=	=	=	547	549	_NONE	0	0	0	0	0	=	WT_MELEE_SWD	AS_HORIZONTAL	AS_DIAGONAL	AS_VERTICAL	AS_THRUST	=	=	=	=	=	85	=	AR_SHORT	=	DST_HP_MAX_RATE	DST_CRITICAL_BONUS	DST_CHR_CHANCECRITICAL	30	35	60	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_SWORD01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	135	=	SND_PC_DMGSWDM	SND_PC_DMGSWDC	"""Itm_WeaSwdBehemoth.dds"""	0	""""""	IDS_PROPITEM_TXT_012293	1	300	0	0	1	0	0	0	1	2	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0
16	II_WEA_AXE_BEHEONEHANDAXE	IDS_PROPITEM_TXT_012294	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_AXE	JOB_STORMBLADE_HERO	TRUE	=	=	2890736	8000000	100	180	HD_ONE	4	PARTS_RWEAPON	=	0	=	=	135	200	=	1	=	=	=	542	545	_NONE	0	0	0	0	0	=	WT_MELEE_AXE	AS_DIAGONAL	AS_VERTICAL	AS_HORIZONTAL	AS_THRUST	=	=	=	=	=	0.06	=	AR_SHORT	=	DST_CRITICAL_BONUS	DST_CHR_CHANCECRITICAL	DST_ATKPOWER_RATE	40	30	20	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_SWORD01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	135	=	SND_PC_DMGSWDM	SND_PC_DMGSWDC	"""Itm_WeaAxeBehemoth.dds"""	0	""""""	IDS_PROPITEM_TXT_012295	1	300	0	0	1	0	0	0	1	2	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0
16	II_WEA_BOW_BEHECROSSBOW	IDS_PROPITEM_TXT_012296	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_BOW	JOB_RANGER	TRUE	=	=	2890736	7200000	100	180	HD_TWO	4	PARTS_RWEAPON	=	0	PARTS_LWEAPON	=	135	200	=	1	=	IK2_BULLET	=	604	608	_NONE	0	0	0	0	0	=	WT_RANGE_BOW	=	=	=	=	=	=	=	=	=	0.07	=	AR_WAND	=	DST_ATKPOWER_RATE	DST_CRITICAL_BONUS	DST_HP_MAX_RATE	30	45	30	=	=	=	100	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_BOW01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	135	=	SND_PC_DMGBOWB	SND_PC_DMGBOWC	"""Itm_WeaBowBehemoth.dds"""	0	""""""	IDS_PROPITEM_TXT_012297	1	300	0	0	1	0	0	0	1	2	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0
16	II_WEA_YOY_BEHEYOYO	IDS_PROPITEM_TXT_012298	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_YOYO	JOB_WINDLURKER_HERO	TRUE	=	=	2890736	7200000	100	180	HD_TWO	4	PARTS_RWEAPON	=	0	PARTS_LWEAPON	=	135	200	=	1	=	=	=	539	542	_NONE	0	0	0	0	0	=	WT_MELEE_YOYO	=	=	=	=	=	=	=	=	=	75	=	AR_HRANGE	=	DST_CHR_CHANCECRITICAL	DST_CRITICAL_BONUS	DST_ATKPOWER_RATE	24	32	30	=	=	=	=	=	=	SI_GEN_KNOCK_BACK	=	20	=	=	=	=	=	=	=	=	=	=	=	=	XI_ITEM_YOYO_ATK22	XI_HIT_YOY01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	135	=	SND_PC_DMGYOYB	SND_PC_DMGYOYC	"""Itm_WeaYoyBehemoth.dds"""	0	""""""	IDS_PROPITEM_TXT_012299	1	300	0	0	1	0	0	0	1	2	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0
16	II_WEA_KNU_BEHENUCLE	IDS_PROPITEM_TXT_012300	1	1	IK1_WEAPON	IK2_WEAPON_DIRECT	IK3_KNUCKLEHAMMER	JOB_BILLPOSTER	TRUE	=	=	2890736	8800000	100	180	HD_ONE	4	PARTS_RWEAPON	=	0	=	=	135	200	=	1	=	=	=	505	507	_NONE	0	0	0	0	0	=	WT_MELEE_KNUCKLE	AS_DIAGONAL	AS_VERTICAL	AS_HORIZONTAL	AS_THRUST	=	=	=	=	=	0.07	=	AR_SHORT	=	DST_HP_MAX_RATE	DST_ADJDEF_RATE	DST_BLOCK_RANGE	33	10	15	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	XI_HIT_KNUCKLE01	=	=	=	=	=	=	=	=	=	WEAPON_ULTIMATE	=	=	=	=	=	=	0	0	0	0	0	0	=	=	SND_ITEM_DROPDING1	=	=	=	=	=	=	=	=	=	135	=	SND_PC_DMGCHEM	SND_PC_DMGCHEC	"""Itm_WeaKnuBehemoth.dds"""	0	""""""	IDS_PROPITEM_TXT_012301	1	300	0	0	1	0	0	0	1	2	2	=	=	=	=	=	=	=	=	=	=	1	1	1	1	1	0
Hier als Beispiel die Einträge der Behemoth Waffen
02/27/2019 11:28 Lindanus#12
Hey, aber das ist doch der Eintrag aus der mdlDyna.inc:
Code:
"BigBox01"	II_SYS_SYS_BIGBOX1	MODELTYPE_MESH	"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
Und den muss man doch so eintragen, was ist daran falsch?

Der Eintrag in der propItem.txt
Code:
12	II_SYS_SYS_BIGBOX1	IDS_TEXT_TXT_005001	1	999	IK1_SYSTEM	IK2_SYSTEM	IK3_EVENTSUB	=	1	=	=	0	=	=	=	=	1	=	=	0	=	=	1	=	=	1	0	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""Itm_BigBox01.dds"""	0	""""""	IDS_TEXT_TXT_005002
ist doch soweit auch richtig?!

Ich habe mir die ganzen Einträge immer von einem funktionierenden Item kopiert und abgeändert.
02/27/2019 16:08 Flogolo#13
Quote:
Originally Posted by Lindanus View Post
Hey, aber das ist doch der Eintrag aus der mdlDyna.inc:
Code:
"BigBox01"	II_SYS_SYS_BIGBOX1	MODELTYPE_MESH	"" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
Und den muss man doch so eintragen, was ist daran falsch?

Der Eintrag in der propItem.txt
Code:
12	II_SYS_SYS_BIGBOX1	IDS_TEXT_TXT_005001	1	999	IK1_SYSTEM	IK2_SYSTEM	IK3_EVENTSUB	=	1	=	=	0	=	=	=	=	1	=	=	0	=	=	1	=	=	1	0	=	=	=	=	_NONE	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	0	0	0	0	0	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	=	"""Itm_BigBox01.dds"""	0	""""""	IDS_TEXT_TXT_005002
ist doch soweit auch richtig?!

Ich habe mir die ganzen Einträge immer von einem funktionierenden Item kopiert und abgeändert.

Oh, Tatsache.

Mein Fehler :D Ja dann sag ich besser nix mehr bevor ich mich ganz vertue xD
02/27/2019 16:45 -Valor#14
Compare the line of prop-/specitem and mdldyna with the one of the aibatt pickup pet (II_PET_AIBATT1).
02/27/2019 18:40 Lindanus#15
@[Only registered and activated users can see links. Click Here To Register...]: huuu? what? why? :confused: