[?] 5017 to 4267

02/13/2010 22:29 BasicCoder#1
I haven't asked a question in a while. I am trying to convert the CharacterInfo packet to work on a 4267. I attempted to convert but I am still failing! So if anyone can help, it will be well appreciated thank you. Here is my attempt below.
Code:
        public static byte[] CharacterInfo(GameClient Client)
        {
            byte[] Packet = new byte[((66 + Client.Spouse.Length) + Client.Entity.Name.Length)];
            WriteUInt16((ushort)Packet.Length, Packet, 0);
            WriteUInt16(1006, Packet, 2);
            WriteUInt32(Client.Entity.UID, Packet, 4);
            WriteUInt32(Client.Entity.Model, Packet, 8);
            WriteUInt16(Client.Entity.HairStyle, Packet, 12);
            WriteUInt32((uint)Client.Money, Packet, 14);
            WriteUInt64(Client.Experience, Packet, 16);
            WriteUInt16(Client.Strength, Packet, 20);
            WriteUInt16(Client.Agility, Packet, 28);
            WriteUInt16(Client.Vitality, Packet, 32);
            WriteUInt16(Client.Spirit, Packet, 36);
            WriteUInt16(Client.StatPoints, Packet, 40);
            WriteUInt16((ushort)Client.Entity.Hitpoints, Packet, 42);
            WriteUInt16(Client.Mana, Packet, 44);
            WriteUInt16(Client.PKPoints, Packet, 46);
            Packet[48] = Client.Entity.Level;
            Packet[50] = Client.Job;
            Packet[52] = (byte)Client.Entity.Reborn;
            Packet[54] = 1;
            Packet[56] = 2;
            WriteStringWithLength(Client.Entity.Name, Packet, 57); 
            WriteStringWithLength(Client.Spouse, Packet, (ushort)(58 + Packet[59]));
            return Packet;
        }
02/13/2010 22:34 Korvacs#2
*Points to the wiki link in his sig*

Im working on a 4267 server myself, the packet is on there.
02/13/2010 22:42 BasicCoder#3
Sorry for the double post,
But thank you. +k for you!
02/14/2010 00:59 Arcо#4
Quote:
Originally Posted by BasicCoder View Post
Sorry for the double post,
But thank you. +k for you!
Since you got your answer is it okay if we,
#requestclose
02/14/2010 05:05 LetterX#5
Although you already were helped, you should look in the released co1 source as a reference if joo need help on co1-related stuff D: