i need some one help me to make event happy working fine and change the reward of it because i try alot of time and i cant make it working
thanks
thanks
Quest Script Name is @SN_QEV_110221.luaQuote:
Can you share the files and lines for the happy event?
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function QEV_CH_EVENT_KISAENG_100315()
EventID = 10168
SetEventOne(EventID, "SN_QEV_EVENT_KISAENG_100315", 1, 1, 4)
SetEventTwo(2, "SN_TALK_QEV_CH_EVENT_KISAENG_100315_B", "SN_TALK_COMMON_EXIT")
NPC_COUNT = 1
LuaInsertNpc(NPC_COUNT, "NPC_CH_EVENT_KISAENG1")
InsertPayItemCodeName(20, "ITEM_ETC_E051111_WHITECHOCO_PEPERO", "ITEM_ETC_E051111_ALMOND_PEPERO", "ITEM_ETC_E051111_GREENTEA_PEPERO", "ITEM_ETC_E051111_GINSENG_PEPERO", "ITEM_ETC_E051111_STRAWBERRY_PEPERO", "ITEM_ETC_ALL_POTION_05", "ITEM_ETC_ALL_SPOTION_01", "ITEM_EVENT_ARCHEMY_REINFORCE_RECIPE_ACCESSARY _B", "ITEM_EVENT_ARCHEMY_REINFORCE_RECIPE_WEAPON_B" , "ITEM_ETC_E080723_SKILL_EXP_5", "ITEM_ETC_E080723_SKILL_EXP_10", "ITEM_ETC_E080723_SKILL_EXP_15", "ITEM_ETC_E080723_SKILL_EXP_20", "ITEM_EVENT_HP_INC_1900_POTION", "ITEM_EVENT_HP_INC_4100_POTION", "ITEM_ETC_ARCHEMY_MAGICSTONE_STR_08", "ITEM_ETC_ARCHEMY_MAGICSTONE_INT_08", "ITEM_ETC_E090930_HIT_SUPER_SCROLL", "ITEM_ETC_E090930_EVATION_SUPER_SCROLL", "ITEM_ETC_E060526_SUMMON_PARTY_SCROLL_A")
InsertPayItemRatio(20, 10, 10, 15, 7, 5, 15, 15, 7, 3, 2, 1, 0.6, 0.5, 1.8, 1, 1, 1, 1, 1, 3)
LuaInsertDropItem(4, "ITEM_ETC_E100603_LOVE_L", 2, "ITEM_ETC_E100603_LOVE_O", 2, "ITEM_ETC_E100603_LOVE_V", 2, "ITEM_ETC_E100603_LOVE_E", 2)
InsertMenuStringList("NPC_CH_EVENT_KISAENG1", 5, "EVENT_MENUSTRING_GREETING", "SN_NPC_CH_EVENT_KISAENG1_QS", "EVENT_MENUSTRING_REQUEST_ACCEPT_QUEST", "SN_TALK_QEV_CH_EVENT_KISAENG_100315_A", "EVENT_MENUSTRING_NOT_ACHIEVED", "SN_TALK_QEV_CH_EVENT_KISAENG_100315_E", "EVENT_MENUSTRING_INVENTORY_FULL", "SN_TALK_QEV_CH_EVENT_KISAENG_100315_D", "EVENT_MENUSTRING_ACHIEVED", "SN_TALK_QEV_CH_EVENT_KISAENG_100315_C")
CONVERSATION_SINGLE = 0
LuaInsertFunctionStringList(1, "CONVERSATION_SINGLE", "KISAENG_100315_Conversation")
end
function ItemCheck()
if 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_E100603_LOVE_L", INQUIRE_SAMEITEM_OP_COUNT_FIRST_ITEM, -1) and 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_E100603_LOVE_O", INQUIRE_SAMEITEM_OP_COUNT_FIRST_ITEM, -1) and 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_E100603_LOVE_V", INQUIRE_SAMEITEM_OP_COUNT_FIRST_ITEM, -1) and 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_E100603_LOVE_E", INQUIRE_SAMEITEM_OP_COUNT_FIRST_ITEM, -1) then
return 0
else
return 1
end
end
function ItemDel()
if 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_E100603_LOVE_L", INQUIRE_SAMEITEM_OP_COUNT_ALL_SAMEITEM, 0) then
slot = LuaEventInQuireSameItem(0, "ITEM_ETC_E100603_LOVE_L", INQUIRE_SAMEITEM_OP_FIND_FIRST_SLOT, 0)
LuaDelItem_EXT(0, slot, 1, SYSOP_REASON_Event, 0)
end
if 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_E100603_LOVE_O", INQUIRE_SAMEITEM_OP_COUNT_ALL_SAMEITEM, 0) then
slot = LuaEventInQuireSameItem(0, "ITEM_ETC_E100603_LOVE_O", INQUIRE_SAMEITEM_OP_FIND_FIRST_SLOT, 0)
LuaDelItem_EXT(0, slot, 1, SYSOP_REASON_Event, 0)
end
if 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_E100603_LOVE_V", INQUIRE_SAMEITEM_OP_COUNT_ALL_SAMEITEM, 0) then
slot = LuaEventInQuireSameItem(0, "ITEM_ETC_E100603_LOVE_V", INQUIRE_SAMEITEM_OP_FIND_FIRST_SLOT, 0)
LuaDelItem_EXT(0, slot, 1, SYSOP_REASON_Event, 0)
end
if 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_E100603_LOVE_E", INQUIRE_SAMEITEM_OP_COUNT_ALL_SAMEITEM, 0) then
slot = LuaEventInQuireSameItem(0, "ITEM_ETC_E100603_LOVE_E", INQUIRE_SAMEITEM_OP_FIND_FIRST_SLOT, 0)
LuaDelItem_EXT(0, slot, 1, SYSOP_REASON_Event, 0)
end
end
function GiveEventRewardItem()
bGiveItemNum = 0
btErrorCode = 0
SYSOP_REASON_Event = 0
EventID = 10168
RewardItemMax = 20
RewardItemCount = {
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1
}
RewardItemRatio = {
0,
1000,
2000,
3470,
4170,
4670,
6140,
7610,
8310,
8610,
8810,
8910,
8970,
9020,
9200,
9300,
9400,
9500,
9600,
9700,
10000
}
if 1 > LuaGetCountEmptyInventory(0, -1) then
return
else
nGive = LuaRanged_rand_f(1, 10000)
for i = 1, RewardItemMax do
if nGive > RewardItemRatio[i] and nGive <= RewardItemRatio[i + 1] then
LuaAddItem_EXT(EventID, 0, RewardItemCount[i], SYSOP_REASON_Event, FALSE, FALSE, i)
ItemDel()
break
end
end
end
end
function KISAENG_100315_Conversation(EventID_Sub, CharName)
CONVERSATION_START = 0
CONVERSATION_RESPONSE = 2
EventID = 10168
EventID_Message = EventID_Sub
NpcHandlerNum = LuaNpcHandlerNum()
if CONVERSATION_START == EventID_Sub and CharName == "NPC_CH_EVENT_KISAENG1" then
CurPage = 5
SelectionList_CommonIndex = 0
Button = 2
LuaShowMenu(CurPage, EventID, SelectionList_CommonIndex, Button, NpcHandlerNum)
end
if CONVERSATION_RESPONSE == EventID_Sub then
if CurPage <= 3 and CurPage >= 1 then
LuaTerminateMenu()
return
end
MenuOffset = LuaGetEventMenuResponse()
MenuOffset = MenuOffset - TALK_RESPONSE_LIST_BASE
if MenuOffset == 0 then
if ItemCheck() == 0 then
if 0 < LuaGetCountEmptyInventory(0, -1) then
CurPage = 3
SelectionList_CommonIndex = 1
Button = 1
LuaSetCurPage(CurPage)
LuaShowMenu(CurPage, EventID, SelectionList_CommonIndex, Button, NpcHandlerNum)
GiveEventRewardItem()
return
else
CurPage = 2
SelectionList_CommonIndex = 1
Button = 1
LuaSetCurPage(CurPage)
LuaShowMenu(CurPage, EventID, SelectionList_CommonIndex, Button, NpcHandlerNum)
return
end
else
CurPage = 1
SelectionList_CommonIndex = 1
Button = 1
LuaSetCurPage(CurPage)
LuaShowMenu(CurPage, EventID, SelectionList_CommonIndex, Button, NpcHandlerNum)
return
end
end
if MenuOffset == 1 then
LuaTerminateMenu()
end
elseif CONVERSATION_RESPONSE == EventID_Sub and LuaGetCurPage() == 1 then
LuaTerminateMenu()
end
end
function QEV_CH_EVENT_KISAENG_GLOBAL2011_2()
EventID = 10168
SetEventOne(EventID, "SN_QEV_EVENT_HAPPY", 1, 1, 6)
SetEventTwo(2, "SN_TALK_QEV_CH_EVENT_HAPPY_B", "SN_TALK_COMMON_EXIT")
NPC_COUNT = 1
LuaInsertNpc(NPC_COUNT, "NPC_CH_EVENT_KISAENG1")
InsertPayItemCodeName(20, "ITEM_MALL_RETURN_SCROLL_HIGH_SPEED", "ITEM_MALL_HP_INC_1300_POTION", "ITEM_MALL_MP_INC_1300_POTION", "ITEM_MALL_HP_INC_1900_POTION", "ITEM_MALL_MP_INC_1900_POTION", "ITEM_ETC_ARCHEMY_REINFORCE_RECIPE_ARMOR_B", "ITEM_ETC_ARCHEMY_REINFORCE_RECIPE_SHIELD_B", "ITEM_ETC_ARCHEMY_REINFORCE_RECIPE_ACCESSARY_B ", "ITEM_ETC_ARCHEMY_REINFORCE_RECIPE_WEAPON_B", "ITEM_MALL_DAMAGE_INC_10P_SCROLL", "ITEM_MALL_DAMAGE_ABS_10P_SCROLL", "ITEM_ETC_ARCHEMY_MAGICSTONE_LUCK_08", "ITEM_ETC_150EXP_BASIC", "ITEM_MALL_REVERSE_RETURN_SCROLL", "ITEM_ETC_ARCHEMY_MAGICSTONE_STR_08", "ITEM_ETC_ARCHEMY_MAGICSTONE_INT_08", "ITEM_ETC_E080723_HWAN_POTION", "ITEM_ETC_E060526_SUMMON_PARTY_SCROLL_A", "ITEM_ETC_E060529_GOLDDRAGONFLAG_F", "ITEM_ETC_E060529_GOLDDRAGONFLAG_M")
InsertPayItemRatio(20, 10, 10, 10, 1, 1, 10, 10, 10, 10, 2, 1, 0.8, 0.7, 0.3, 0.5, 0.4, 0.3, 0.2, 0.1, 0.1)
LuaInsertDropItem(6, "ITEM_ETC_VALTYR_HAPPY_V", 1, "ITEM_ETC_VALTYR_HAPPY_A", 1, "ITEM_ETC_VALTYR_HAPPY_L", 1, "ITEM_ETC_VALTYR_HAPPY_T", 1, "ITEM_ETC_VALTYR_HAPPY_Y", 1, "ITEM_ETC_VALTYR_HAPPY_R", 1)
InsertMenuStringList("NPC_CH_EVENT_KISAENG1", 5, "EVENT_MENUSTRING_GREETING", "SN_NPC_CH_EVENT_KISAENG1_QS", "EVENT_MENUSTRING_REQUEST_ACCEPT_QUEST", "SN_TALK_QEV_CH_EVENT_HAPPY_A", "EVENT_MENUSTRING_NOT_ACHIEVED", "SN_TALK_QEV_CH_EVENT_HAPPY_E", "EVENT_MENUSTRING_INVENTORY_FULL", "SN_TALK_QEV_CH_EVENT_HAPPY_D", "EVENT_MENUSTRING_ACHIEVED", "SN_TALK_QEV_CH_EVENT_HAPPY_C")
CONVERSATION_SINGLE = 0
LuaInsertFunctionStringList(1, "CONVERSATION_SINGLE", "KISAENG_100315_Conversation")
end
function ItemCheck()
if 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_V", INQUIRE_SAMEITEM_OP_COUNT_FIRST_ITEM, -1) and 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_A", INQUIRE_SAMEITEM_OP_COUNT_FIRST_ITEM, -1) and 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_L", INQUIRE_SAMEITEM_OP_COUNT_FIRST_ITEM, -1) and 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_T", INQUIRE_SAMEITEM_OP_COUNT_FIRST_ITEM, -1)and 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_Y", INQUIRE_SAMEITEM_OP_COUNT_FIRST_ITEM, -1)and 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_R", INQUIRE_SAMEITEM_OP_COUNT_FIRST_ITEM, -1) then
return 0
else
return 1
end
end
function ItemDel()
if 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_V", INQUIRE_SAMEITEM_OP_COUNT_ALL_SAMEITEM, 0) then
slot = LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_V", INQUIRE_SAMEITEM_OP_FIND_FIRST_SLOT, 0)
LuaDelItem_EXT(0, slot, 1, SYSOP_REASON_Event, 0)
end
if 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_A", INQUIRE_SAMEITEM_OP_COUNT_ALL_SAMEITEM, 0) then
slot = LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_A", INQUIRE_SAMEITEM_OP_FIND_FIRST_SLOT, 0)
LuaDelItem_EXT(0, slot, 1, SYSOP_REASON_Event, 0)
end
if 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_L", INQUIRE_SAMEITEM_OP_COUNT_ALL_SAMEITEM, 0) then
slot = LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_L", INQUIRE_SAMEITEM_OP_FIND_FIRST_SLOT, 0)
LuaDelItem_EXT(0, slot, 1, SYSOP_REASON_Event, 0)
end
if 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_T", INQUIRE_SAMEITEM_OP_COUNT_ALL_SAMEITEM, 0) then
slot = LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_T", INQUIRE_SAMEITEM_OP_FIND_FIRST_SLOT, 0)
LuaDelItem_EXT(0, slot, 1, SYSOP_REASON_Event, 0)
end
if 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_Y", INQUIRE_SAMEITEM_OP_COUNT_ALL_SAMEITEM, 0) then
slot = LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_Y", INQUIRE_SAMEITEM_OP_FIND_FIRST_SLOT, 0)
LuaDelItem_EXT(0, slot, 1, SYSOP_REASON_Event, 0)
end
if 0 < LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_R", INQUIRE_SAMEITEM_OP_COUNT_ALL_SAMEITEM, 0) then
slot = LuaEventInQuireSameItem(0, "ITEM_ETC_VALTYR_HAPPY_R", INQUIRE_SAMEITEM_OP_FIND_FIRST_SLOT, 0)
LuaDelItem_EXT(0, slot, 1, SYSOP_REASON_Event, 0)
end
end
function GiveEventRewardItem()
bGiveItemNum = 0
btErrorCode = 0
SYSOP_REASON_Event = 0
EventID = 10168
RewardItemMax = 20
RewardItemCount = {
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1,
1
}
RewardItemRatio = {
0,
1000,
2000,
3470,
4170,
4670,
6140,
7610,
8310,
8610,
8810,
8910,
8970,
9020,
9200,
9300,
9400,
9500,
9600,
9700,
10000
}
if 1 > LuaGetCountEmptyInventory(0, -1) then
return
else
nGive = LuaRanged_rand_f(1, 10000)
for i = 1, RewardItemMax do
if nGive > RewardItemRatio[i] and nGive <= RewardItemRatio[i + 1] then
LuaAddItem_EXT(EventID, 0, RewardItemCount[i], SYSOP_REASON_Event, FALSE, FALSE, i)
ItemDel()
break
end
end
end
end