Exporting .ban Animations into FBX

12/21/2018 19:09 darch11#1
Hello Guys :D

I just wanna know if there is any program or a tutorial for extracting silkroad .ban animations and converting them into fbx files in order to use them in a 3D program "3dsmax" as an example

Thanks in advance ;)
12/21/2018 21:53 DaxterSoul#2
There are currently no publicly released tools (that I know of) for importing [Only registered and activated users can see links. Click Here To Register...] (*.ban) into any DCC (Blender, Maya, 3ds max, etc...) or converting them to FBX or any other format that support [Only registered and activated users can see links. Click Here To Register...], skeletons, skinning and animations.

If you happen to know python you may implement such an importer yourself using the file specification linked above.
12/22/2018 08:37 darch11#3
So there is no way to use these animations in any game engine :/?!
12/22/2018 10:29 DaxterSoul#4
Quote:
Originally Posted by darch11 View Post
So there is no way to use these animations in any game engine :/?!
You won't find support for these files in any game engine or modeling software out of the box, as they're deployed assets for Silkroad specifically.

It's definitely possible to convert or import them, it's been done before.
theonly112 wrote a model viewer based on XNA.

And I managed to import about every asset into Unity. Tho the scope of usability is quite limited. Blender or 3Ds Max importers and exporters would be much more useful in that regard.
12/22/2018 14:49 darch11#5
Quote:
Originally Posted by DaxterSoul View Post
You won't find support for these files in any game engine or modeling software out of the box, as they're deployed assets for Silkroad specifically.

It's definitely possible to convert or import them, it's been done before.
theonly112 wrote a model viewer based on XNA.
[Only registered and activated users can see links. Click Here To Register...]

And I managed to import about every asset into Unity. Tho the scope of usability is quite limited. Blender or 3Ds Max importers and exporters would be much more useful in that regard.
[Only registered and activated users can see links. Click Here To Register...]
So is there a link for that "Silkroad Model Viewer" ?!
12/22/2018 15:00 DaxterSoul#6
Quote:
Originally Posted by darch11 View Post
So is there a link for that "Silkroad Model Viewer" ?!
I don't think it's been released.