[Source] AddToGlobalId() duplicated

12/12/2018 21:02 Naltalah#1
Hello there,

one of my testers recently ran into the issue, that his client crashes when entering a specific dungeon or Tower B1.

His error message says: AddItToGlobalId id:48 duplicated.

48 being his character's ID. However, when I try to replicate the bug with his characters, I don't get any error.

He said he noticed it is most likely to happen when another character of his is already in that zone with pets active.

Is this a known issue? Google search only threw me a result saying it might have something to do with "new character faces" but his characters don't use any.

Anything I should check in the source to further investigate this bug?

Thanks in advance.
03/09/2019 14:08 Naltalah#2
Still looking for a solution to this. Haven't figured out what caused it yet.
05/07/2019 11:21 pakinglalat#3
Hi there! Have you found a way fix this already?
04/15/2020 10:20 Wezzy_Dev#4
Did you found the Solution?
04/15/2020 17:21 Naltalah#5
Quote:
Originally Posted by Wezzy_Dev View Post
Did you found the Solution?
Yes
04/15/2020 19:09 Wezzy_Dev#6
Quote:
Originally Posted by Naltalah View Post
Yes
i need some help about that i almost trying to fix that for about 6 to 8 months
04/16/2020 11:50 Naltalah#7
Quote:
Originally Posted by Wezzy_Dev View Post
i need some help about that i almost trying to fix that for about 6 to 8 months
All I can tell you is: Find out where the missing Remove is for code a workaround.
04/16/2020 19:27 Wezzy_Dev#8
What Do you mean by missing Remove??
04/17/2020 01:11 cookie69#9
Quote:
Originally Posted by Wezzy_Dev View Post
What Do you mean by missing Remove??
I guess he is maybe talking about void CCtrl::RemoveItFromGlobalId()
what do you have inside it?
and do you call it in the destructor of CCtrl ?