Hello ePvPers,
i'm currently developing the mail system for the [Only registered and activated users can see links. Click Here To Register...].
I'm currently stuck at the server -> client packets for looting an item or penya out of a mail.
The Opcodes for these packets are PACKETTYPE_QUERYGETMAILITEM and PACKETTYPE_QUERYGETMAILGOLD.
As you can see here (i think this is the packet from server -> client, maybe i'm wrong): [Only registered and activated users can see links. Click Here To Register...]
it sends idReceiver, nMail and g_uIdofMulti.
I have no clue what g_uIdofMulti is. It's also known as IdOfMulti or uQuery at other places and is used as the channel id in the quiz. But why should the client need the channel id while looting an item out of a mail?
Does anyone know what the variable contains at this point?
Thanks for helping! :)
Kaev
i'm currently developing the mail system for the [Only registered and activated users can see links. Click Here To Register...].
I'm currently stuck at the server -> client packets for looting an item or penya out of a mail.
The Opcodes for these packets are PACKETTYPE_QUERYGETMAILITEM and PACKETTYPE_QUERYGETMAILGOLD.
As you can see here (i think this is the packet from server -> client, maybe i'm wrong): [Only registered and activated users can see links. Click Here To Register...]
it sends idReceiver, nMail and g_uIdofMulti.
I have no clue what g_uIdofMulti is. It's also known as IdOfMulti or uQuery at other places and is used as the channel id in the quiz. But why should the client need the channel id while looting an item out of a mail?
Does anyone know what the variable contains at this point?
Thanks for helping! :)
Kaev