Hello I have problem reward sp
After punching 20j it does not get sp 1
After punching 20j it does not get sp 1
case 20:
switch (session.Character.Class)
{
case ClassType.Swordman:
session.Character.GiftAdd(901, 1);
break;
case ClassType.Archer:
session.Character.GiftAdd(903, 1);
break;
case ClassType.Magician:
session.Character.GiftAdd(905, 1);
break;
}
break;
public void GetLevelUpRewards(ClientSession session)
{
switch (session.Character.Level)
{
case 20:
switch (session.Character.Class)
{
case ClassType.Swordman:
session.Character.GiftAdd(901, 1);
break;
case ClassType.Archer:
session.Character.GiftAdd(903, 1);
break;
case ClassType.Magician:
session.Character.GiftAdd(905, 1);
break;
}
break;
idk if you are stupid but he wanna check for JobLevel so why you tell him its wrong so that he should use Level?Quote:
Code:public void GetLevelUpRewards(ClientSession session) { switch (session.Character.Level) { case 20: switch (session.Character.Class) { case ClassType.Swordman: session.Character.GiftAdd(901, 1); break; case ClassType.Archer: session.Character.GiftAdd(903, 1); break; case ClassType.Magician: session.Character.GiftAdd(905, 1); break; } break;