FlyFF Stat Hack

11/16/2018 23:59 Velitta#1
New FlyFF Stathack free for all.

Have fun.

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11/17/2018 01:52 ZeroTwo02#2
So working only on official & private server using that shit.

Just need to check isequip on the function in dpsrvr.cpp (example with CDPSrvr::OnBaruna)

Code:
void CDPSrvr::OnBaruna( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE lpBuf, u_long uBufSize)
{
	CUser* pUser	= g_UserMng.GetUser( dpidCache, dpidUser );
	if( IsValidObj( pUser ) )
	{
		if( pUser->m_vtInfo.GetOther() )
			return;
		if( pUser->m_vtInfo.VendorIsVendor() )
			return;

		CMover*	pBarunaPet = prj.GetMover( pUser->GetEatPetId( ) );
 		if( pBarunaPet && pBarunaPet->GetProp()->dwAI == AII_NONE )
		{
		}
		else
		{
			pUser->AddDefinedText( TID_MMI_NEWSMELT_OPER01 );
			return;
		}

		BYTE nState;
		ar >> nState;
		switch( nState )
		{
			case BARUNA_ENCHANT: 
			{
				DWORD dwItem01, dwItem02, dwItem03, dwItem04;
				ar >> dwItem01 >> dwItem02 >> dwItem03 >> dwItem04;
				CItemElem* pItemElem0	= pUser->m_Inventory.GetAtId( dwItem01 );
				CItemElem* pItemElem1	= pUser->m_Inventory.GetAtId( dwItem02 );
				CItemElem* pItemElem2	= pUser->m_Inventory.GetAtId( dwItem03 );
				CItemElem* pItemElem3	= pUser->m_Inventory.GetAtId( dwItem04 );

				if( IsUsableItem( pItemElem0 ) == FALSE || IsUsableItem( pItemElem1 ) == FALSE )
					return;
				if( IsUsableItem( pItemElem3 ) == FALSE )
					pItemElem3 = nullptr;
					
				//Fix lul
				if( pUser->m_Inventory.IsEquip( dwItem01 ) || pUser->m_Inventory.IsEquip( dwItem02 ) || pUser->m_Inventory.IsEquip( dwItem03 ) || pUser->m_Inventory.IsEquip( dwItem04 ) )
					return;

				CItemUpgrade::GetInstance()->EnchantBaruna( pUser, pItemElem0, pItemElem1, pItemElem2, pItemElem3 );
			}break;
			case BARUNA_CREATE_CRYSTAL:
			{
				DWORD dwItem01, dwItem02;
				ar >> dwItem01 >> dwItem02;
				CItemElem* pItemElem0	= pUser->m_Inventory.GetAtId( dwItem01 );
				CItemElem* pItemElem1	= pUser->m_Inventory.GetAtId( dwItem02 );

				if( IsUsableItem( pItemElem0 ) == FALSE || IsUsableItem( pItemElem1 ) == FALSE )
					return;
					
				//Fix lul
				if( pUser->m_Inventory.IsEquip( dwItem01 ) || pUser->m_Inventory.IsEquip( dwItem02 ) )
					return;

				CItemUpgrade::GetInstance()->CreateBarunaCrystal( pUser, pItemElem0, pItemElem1 );
			}break;
			case BARUNA_EXTRACT_CHAOS_GEM:
			{
				DWORD dwItem01;
				ar >> dwItem01;
				CItemElem* pItemElem0	= pUser->m_Inventory.GetAtId( dwItem01 );

				if( IsUsableItem( pItemElem0 ) == FALSE )
					return;
					
				//Fix lul
				if( pUser->m_Inventory.IsEquip( dwItem01 ) )
					return;

				CItemUpgrade::GetInstance()->BarunaChaosGemExtract( pUser, pItemElem0 );
			}break;
			case BARUNA_CREATE_STONE:
			{
				DWORD dwItem01, dwItem02, dwItem03;
				ar >> dwItem01 >> dwItem02 >> dwItem03;
				CItemElem* pItemElem0	= pUser->m_Inventory.GetAtId( dwItem01 );
				CItemElem* pItemElem1	= pUser->m_Inventory.GetAtId( dwItem02 );
				CItemElem* pItemElem2	= pUser->m_Inventory.GetAtId( dwItem03 );

				if( IsUsableItem( pItemElem0 ) == FALSE || IsUsableItem( pItemElem1 ) == FALSE || IsUsableItem( pItemElem2 ) == FALSE )
					return;
					
				//Fix lul
				if( pUser->m_Inventory.IsEquip( dwItem01 ) || pUser->m_Inventory.IsEquip( dwItem02 ) || pUser->m_Inventory.IsEquip( dwItem03 ) )
					return;

				CItemUpgrade::GetInstance()->CreateStone( pUser, pItemElem0, pItemElem1, pItemElem2 );
			}break;
			case BARUNA_CREATE_CHAOS_GEM:
			{
				DWORD dwItem01, dwItem02;
				ar >> dwItem01 >> dwItem02;
				CItemElem* pItemElem0	= pUser->m_Inventory.GetAtId( dwItem01 );
				CItemElem* pItemElem1	= pUser->m_Inventory.GetAtId( dwItem02 );

				if( IsUsableItem( pItemElem0 ) == FALSE || IsUsableItem( pItemElem1 ) == FALSE )
					return;
					
				//Fix lul
				if( pUser->m_Inventory.IsEquip( dwItem01 ) || pUser->m_Inventory.IsEquip( dwItem02 ) )
					return;

				CItemUpgrade::GetInstance()->CreateBarunaChaosGem( pUser, pItemElem0, pItemElem1 );
			}break;
			case BARUNA_PIERCE:
			{
				DWORD dwItem01, dwItem02, dwItem03, dwItem04;
				ar >> dwItem01 >> dwItem02 >> dwItem03 >> dwItem04;
				CItemElem* pItemElem0	= pUser->m_Inventory.GetAtId( dwItem01 );
				CItemElem* pItemElem1	= pUser->m_Inventory.GetAtId( dwItem02 );
				CItemElem* pItemElem2	= pUser->m_Inventory.GetAtId( dwItem03 );
				CItemElem* pItemElem3	= pUser->m_Inventory.GetAtId( dwItem04 );

				if( IsUsableItem( pItemElem0 ) == FALSE || IsUsableItem( pItemElem1 ) == FALSE )
					return;
				if( IsUsableItem( pItemElem2 ) == FALSE )
					pItemElem2 = nullptr;
				if( IsUsableItem( pItemElem3 ) == FALSE )
					pItemElem3 = nullptr;
					
				//Fix lul
				if( pUser->m_Inventory.IsEquip( dwItem01 ) || pUser->m_Inventory.IsEquip( dwItem02 ) || pUser->m_Inventory.IsEquip( dwItem03 ) || pUser->m_Inventory.IsEquip( dwItem04 ) )
					return;

				CItemUpgrade::GetInstance()->CreateBarunaPiercing( pUser, pItemElem0, pItemElem1, pItemElem2, pItemElem3 );

			}break;
		}
	}	
}
#endif // __NEW_ITEM_VARUNA
11/20/2018 11:29 emjoy86#3
where is it now? YT video has been remove
11/20/2018 20:58 Seora10#4
how work this hack ?
11/20/2018 21:46 /Aiden\#5
Quote:
Originally Posted by emjoy86 View Post
where is it now? YT video has been remove
[Only registered and activated users can see links. Click Here To Register...]
11/21/2018 01:32 Seora10#6
where u can get in ignite flyff Udi ? dat Baruna upgrade pet ?
11/21/2018 03:36 imwaydiway1#7
its works but when you teleport or go inside the dugeon the stats were going to its original or lets say its useless when you teleport or go to dungeon.
11/21/2018 03:57 Seora10#8
i test it on flyforsky and its dont work becouse its say u need to unequep ur item first befor u want do it -.- .
11/21/2018 23:40 FLyffguy#9
Same message on official, prolly patched, unlucky
12/06/2018 03:16 Nizzay#10
Doesnt work on offical
12/27/2018 15:25 Nick#11
#closed