I create a column called "PrestigeLevel" (Adding it to CharacterMapper.cs) on table Character and when for example I try to increase the "PrestigeLevel += 1;" and i added Session.Character.Save(); when the player logout the value turn to 0 again.
I added that to CharacterMapper.cs:
Output.PrestigeLevel = input.PrestigeLevel; On public static bool ToCharacter(CharacterDTO input, Character output)
Output.PrestigeLevel = input.PrestigeLevel on public static bool ToCharacterDTO(Character input, CharacterDTO output)
Btw Im using opennos Ciapas source.
Some suggestions about how to fix that? :handsdown:
I added that to CharacterMapper.cs:
Output.PrestigeLevel = input.PrestigeLevel; On public static bool ToCharacter(CharacterDTO input, Character output)
Output.PrestigeLevel = input.PrestigeLevel on public static bool ToCharacterDTO(Character input, CharacterDTO output)
Btw Im using opennos Ciapas source.
Some suggestions about how to fix that? :handsdown: