Nope, not going for the obvious fix of using a different disassembler.
Bet your thinking: *HOPES HE SAYS WE USE OLLYDBG, ELSE ITS SHIT*
Also I'm not going to say "Install x32".
This is because most advanced programmers and reverse code engineers will be using x64 systems because we just do? : D
<3
Yep : ) we're using Ollydbg.
NOTE: THIS IS NOT A GAME HACK -_-"
---------------
Steps:
1. Install clean install of Ollydbg from [Only registered and activated users can see links. Click Here To Register...]
2. Find a clean install of ODbgScript Plugin for ollydbg.
3. Copy and paste this into notepad and save as *.osc
4. Open up the file you wish to debug into Ollydbg, now run the script you saved as *.osc : )
5. Errors boxes will pop up regarding ntdll etc, just hit ok : )
6. It will now arrive at the EP.
7. Happy debugging : )
If anyone doesn't mind, and plays Mabinogi, want to teach me the basics of the game on MSN or IRC? I'm rather stuck into knowing how to play the game.
I'm developing a whole bunch of new hacks. Possibly will be rewriting some cast procedures sooner or later so we can open up to more possibilities : )
Also! It's funny seeing how people are calling each other leechers when I see the leecher actually pretending that he knows shit and calling other people leechers LOL.
Also, I don't see why that guy's post on fireball 1 charge hacking needs IDAPro. Unless you were taught to do it that shit way, you could've done it and found it way faster in Ollydbg.
I found the direct position of the jump in less than 2 minutes of analyzing and dry running the code.
Bet your thinking: *HOPES HE SAYS WE USE OLLYDBG, ELSE ITS SHIT*
Also I'm not going to say "Install x32".
This is because most advanced programmers and reverse code engineers will be using x64 systems because we just do? : D
<3
Yep : ) we're using Ollydbg.
NOTE: THIS IS NOT A GAME HACK -_-"
---------------
Steps:
1. Install clean install of Ollydbg from [Only registered and activated users can see links. Click Here To Register...]
2. Find a clean install of ODbgScript Plugin for ollydbg.
3. Copy and paste this into notepad and save as *.osc
Code:
// Get address of api to patch away gpa "ZwSetInformationThread", "ntdll.dll" // Store it in eax mov eax, $RESULT // Write the 'retn 10, nop' at beginning of api mov [eax], #c2100090# // Let program run until first exception run // Just step into exception twice esti esti // Now step over it and let the program execute... esto // ... until it breaks at EP. cob // Place a nice comment there. Now we SHOULD be at EP. cmt eip, "[ POSSIBLY PROGRAM'S ENTRY POINT ]"
5. Errors boxes will pop up regarding ntdll etc, just hit ok : )
6. It will now arrive at the EP.
7. Happy debugging : )
If anyone doesn't mind, and plays Mabinogi, want to teach me the basics of the game on MSN or IRC? I'm rather stuck into knowing how to play the game.
I'm developing a whole bunch of new hacks. Possibly will be rewriting some cast procedures sooner or later so we can open up to more possibilities : )
Also! It's funny seeing how people are calling each other leechers when I see the leecher actually pretending that he knows shit and calling other people leechers LOL.
Also, I don't see why that guy's post on fireball 1 charge hacking needs IDAPro. Unless you were taught to do it that shit way, you could've done it and found it way faster in Ollydbg.
I found the direct position of the jump in less than 2 minutes of analyzing and dry running the code.