Shiningtable sash effect? mde

11/02/2018 19:12 KARDOS111#1
Hello guys,

I'm currently searching for a solution to make mde sash possible.

I have the shining table system modified but it doesn't seem to be working.


What i've modified:
Code:
if (pItem->GetType() == CItemData::ITEM_TYPE_ARMOR && pItem->GetSubType() == CItemData::ARMOR_BODY || pItem->GetType() == CItemData::ITEM_TYPE_COSTUME && pItem->GetSubType() == CItemData::COSTUME_BODY || pItem->GetType() == CItemData::ITEM_TYPE_COSTUME && pItem->GetSubType() == CItemData::COSTUME_SASH)
Basically i want to check if the costume is sash and then put the effect on it like armour. The subtype for sash is 3, and i set it also in my item proto but not working.

The wing i have is a simple mde wing for armour, that you can add on it and its working properly.


Any ideas?


Thanks in advance.