at System.Text.StringBuilder.AppendFormatHelper(IForm atProvider provider, String format, ParamsArray args)
at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.Format(String format, Object arg0)
at OpenNos.GameObject.NoFunctionItem.Use(ClientSessio n session, ItemInstance& inv, Byte Option, String[] packetsplit) in D:\Opennos\OpenNos.GameObject\Item\NoFunctionItem. cs:line 138
at OpenNos.Handler.InventoryPacketHandler.UseItem(Use ItemPacket useItemPacket) in D:\Opennos\OpenNos.Handler\InventoryPacketHandler. cs:line 1749
at lambda_method(Closure , Object , Object )
at OpenNos.GameObject.ClientSession.TriggerHandler(St ring packetHeader, String packet, Boolean force, Boolean ignoreAuthority) in D:\Opennos\OpenNos.GameObject\Networking\ClientSes sion.cs:line 556
at OpenNos.GameObject.ClientSession.HandlePackets() in D:\Opennos\OpenNos.GameObject\Networking\ClientSes sion.cs:line 458
at OpenNos.GameObject.ClientSession.<.ctor>b__12_0(In t64 x) in D:\Opennos\OpenNos.GameObject\Networking\ClientSes sion.cs:line 87
at System.Reactive.AnonymousSafeObserver`1.OnNext(T value)
at System.Reactive.Linq.ObservableImpl.Timer.Periodic ._.Tick()
at System.Reactive.Linq.ObservableImpl.Timer.Periodic ._.<>c.<Run>b__4_0(_ this)
at System.Reactive.Concurrency.Scheduler.<>c__67`1.<S chedulePeriodic>b__67_0(ValueTuple`2 t)
at System.Reactive.Concurrency.DefaultScheduler.Perio dicallyScheduledWorkItem`1.<>c.<Tick>b__5_0(Period icallyScheduledWorkItem`1 closureWorkItem)
at System.Reactive.Concurrency.AsyncLock.<>c__5`1.<Wa it>b__5_0(Delegate actionObject, Object stateObject)
at System.Reactive.Concurrency.AsyncLock.Wait(Object state, Delegate delegate, Action`2 action)
at System.Reactive.Concurrency.AsyncLock.Wait[TState](TState state, Action`1 action)
at System.Reactive.Concurrency.DefaultScheduler.Perio dicallyScheduledWorkItem`1.Tick()
at System.Reactive.Concurrency.ConcurrencyAbstraction LayerImpl.PeriodicTimer.Tick(Object state)
at System.Reactive.Concurrency.ConcurrencyAbstraction LayerImpl.PeriodicTimer.<>c.<.ctor>b__2_0(Object _)
at System.Threading.TimerQueueTimer.CallCallbackInCon text(Object state)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.TimerQueueTimer.CallCallback()
at System.Threading.TimerQueueTimer.Fire()
at System.Threading.TimerQueue.FireQueuedTimerComplet ion(Object state)
at System.Threading.QueueUserWorkItemCallback.System. Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWa itCallback()]]></log4net:exception></log4net:event>
at System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args)
at System.String.Format(String format, Object arg0)
at OpenNos.GameObject.NoFunctionItem.Use(ClientSessio n session, ItemInstance& inv, Byte Option, String[] packetsplit) in D:\Opennos\OpenNos.GameObject\Item\NoFunctionItem. cs:line 138
at OpenNos.Handler.InventoryPacketHandler.UseItem(Use ItemPacket useItemPacket) in D:\Opennos\OpenNos.Handler\InventoryPacketHandler. cs:line 1749
at lambda_method(Closure , Object , Object )
at OpenNos.GameObject.ClientSession.TriggerHandler(St ring packetHeader, String packet, Boolean force, Boolean ignoreAuthority) in D:\Opennos\OpenNos.GameObject\Networking\ClientSes sion.cs:line 556
at OpenNos.GameObject.ClientSession.HandlePackets() in D:\Opennos\OpenNos.GameObject\Networking\ClientSes sion.cs:line 458
at OpenNos.GameObject.ClientSession.<.ctor>b__12_0(In t64 x) in D:\Opennos\OpenNos.GameObject\Networking\ClientSes sion.cs:line 87
at System.Reactive.AnonymousSafeObserver`1.OnNext(T value)
at System.Reactive.Linq.ObservableImpl.Timer.Periodic ._.Tick()
at System.Reactive.Linq.ObservableImpl.Timer.Periodic ._.<>c.<Run>b__4_0(_ this)
at System.Reactive.Concurrency.Scheduler.<>c__67`1.<S chedulePeriodic>b__67_0(ValueTuple`2 t)
at System.Reactive.Concurrency.DefaultScheduler.Perio dicallyScheduledWorkItem`1.<>c.<Tick>b__5_0(Period icallyScheduledWorkItem`1 closureWorkItem)
at System.Reactive.Concurrency.AsyncLock.<>c__5`1.<Wa it>b__5_0(Delegate actionObject, Object stateObject)
at System.Reactive.Concurrency.AsyncLock.Wait(Object state, Delegate delegate, Action`2 action)
at System.Reactive.Concurrency.AsyncLock.Wait[TState](TState state, Action`1 action)
at System.Reactive.Concurrency.DefaultScheduler.Perio dicallyScheduledWorkItem`1.Tick()
at System.Reactive.Concurrency.ConcurrencyAbstraction LayerImpl.PeriodicTimer.Tick(Object state)
at System.Reactive.Concurrency.ConcurrencyAbstraction LayerImpl.PeriodicTimer.<>c.<.ctor>b__2_0(Object _)
at System.Threading.TimerQueueTimer.CallCallbackInCon text(Object state)
at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.TimerQueueTimer.CallCallback()
at System.Threading.TimerQueueTimer.Fire()
at System.Threading.TimerQueue.FireQueuedTimerComplet ion(Object state)
at System.Threading.QueueUserWorkItemCallback.System. Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWa itCallback()]]></log4net:exception></log4net:event>