Raid custom XML problem portal

10/17/2018 19:24 redbull2905#1
Hi I have a problem. I made a custom raid, I managed to put monsters to kill and all but gates to change cards do not work

Code:
<?xml version="1.0" encoding="utf-8" ?>
<Definition>
  <Globals>
    <Id Value="0" />
    <Label Value="Caligor" />
    <LevelMinimum Value="1" />
    <LevelMaximum Value="255" />
    <StartX Value="82" />
    <StartY Value="106" />
    <Reputation Value="0" />
    <RequiredItems>
      <Item VNum="5959" Amount="1" />
    </RequiredItems>
    <GiftItems>
      <Item Amount="1" VNum="1440" Design="0" IsRandomRare="1" />
      <Item Amount="6" VNum="5422" Design="0" IsRandomRare="1" />
    </GiftItems>
  </Globals>
  <InstanceEvents>
    <CreateMap Map="0" VNum="401">
      <SetMonsterLockers Value="1" />
      <SetButtonLockers Value="0" />
      <SummonMonster VNum="2327" PositionX="44" PositionY="39" Move="true" IsTarget="true" IsHostile="true" >
        <OnDeath>
          <RemoveMonsterLocker/>
          <RefreshRaidGoals/>
          <End Type="1" />
        </OnDeath>
      </SummonMonster>
      <OnLockerOpen>
        <ChangePortalType Type="2" IdOnMap="0" />
        <RefreshMapItems />
        <SendMessage Value="Le portail est ouvert !" Type="0" />
      </OnLockerOpen>
      <SpawnPortal IdOnMap="0" PositionX="20" PositionY="5" Type="1" ToMap="402" ToX="56" ToY="80" />
      <GenerateClock Value="24000" />
      <StartClock />
    </CreateMap>
  </InstanceEvents>
  <InstanceEvents>
    <CreateMap Map="1" VNum="402">
      <SetMonsterLockers Value="1" />
      <SetButtonLockers Value="0" />
      <SummonMonster VNum="2327" PositionX="48" PositionY="42" Move="true" IsTarget="true" IsHostile="true" >
        <OnDeath>
          <RefreshRaidGoals/>
          <End Type="1" />
        </OnDeath>
      </SummonMonster>
      <OnLockerOpen>
        <ChangePortalType Type="2" IdOnMap="0" />
        <RefreshMapItems />
        <SendMessage Value="Le portail est ouvert !" Type="0" />
      </OnLockerOpen>
      <SpawnPortal IdOnMap="0" PositionX="33" PositionY="12" Type="1" ToMap="403" ToX="57" ToY="80" />
      <GenerateClock Value="24000" />
      <StartClock />      
    </CreateMap>
  </InstanceEvents>
  <InstanceEvents>
    <CreateMap Map="2" VNum="403">
      <SetMonsterLockers Value="1" />
      <SetButtonLockers Value="0" />
      <SummonMonster VNum="2327" PositionX="44" PositionY="39" Move="true" IsTarget="true" IsHostile="true" >
        <OnDeath>
          <RemoveMonsterLocker/>
          <RefreshRaidGoals/>
          <End Type="1" />
        </OnDeath>
      </SummonMonster>
      <OnLockerOpen>
        <ChangePortalType Type="2" IdOnMap="0" />
        <RefreshMapItems />
        <SendMessage Value="Le portail est ouvert !" Type="0" />
      </OnLockerOpen>
      <SpawnPortal IdOnMap="0" PositionX="33" PositionY="12" Type="1" ToMap="404" ToX="56" ToY="80" />
      <GenerateClock Value="24000" />
      <StartClock />
    </CreateMap>
  </InstanceEvents>
  <InstanceEvents>
    <CreateMap Map="3" VNum="404">
      <SetMonsterLockers Value="1" />
      <SetButtonLockers Value="0" />
      <SummonMonster VNum="2327" PositionX="44" PositionY="39" Move="true" IsTarget="true" IsHostile="true" >
        <OnDeath>
          <RemoveMonsterLocker/>
          <RefreshRaidGoals/>
          <End Type="1" />
        </OnDeath>
      </SummonMonster>
      <OnLockerOpen>
        <ChangePortalType Type="2" IdOnMap="0" />
        <RefreshMapItems />
        <SendMessage Value="Le portail est ouvert !" Type="0" />
      </OnLockerOpen>
      <SpawnPortal IdOnMap="0" PositionX="33" PositionY="12" Type="1" ToMap="405" ToX="40" ToY="72" />
      <GenerateClock Value="24000" />
      <StartClock />      
    </CreateMap>
  <CreateMap Map="4" VNum="405">
    <SetMonsterLockers Value="1" />
    <SetButtonLockers Value="0" />
    <RefreshRaidGoals/>
    <SummonMonster VNum="2327" PositionX="40" PositionY="32" Move="true" IsHostile="true" IsBoss="true">
      <OnDeath>
        <RemoveMonsterLocker />
        <RefreshRaidGoals />
        <End Type="1" />
      </OnDeath>
  <ThrowItem VNum="1046" PackAmount="30" MinAmount="150000" MaxAmount="200000"/>
  <Wave Offset="1" Delay="30">
    <SendMessage Value="Attention ! Les renforts ennemis sont arrivés !" Type="0"/>
    <SummonMonster VNum="290" PositionX="50" PositionY="34"/>
    <SummonMonster VNum="290" PositionX="47" PositionY="43"/>
    <SummonMonster VNum="290" PositionX="41" PositionY="45"/>
    <SummonMonster VNum="290" PositionX="35" PositionY="45"/>
    <SummonMonster VNum="290" PositionX="30" PositionY="43"/>
    <SummonMonster VNum="290" PositionX="28" PositionY="36"/>
    <SummonMonster VNum="290" PositionX="28" PositionY="27"/>
    <SummonMonster VNum="290" PositionX="35" PositionY="29"/>
    <SummonMonster VNum="290" PositionX="42" PositionY="29"/>
    <SummonMonster VNum="290" PositionX="46" PositionY="30"/>
    <SummonMonster VNum="290" PositionX="42" PositionY="37"/>
    <SummonMonster VNum="290" PositionX="47" PositionY="55"/>
    <SummonMonster VNum="290" PositionX="48" PositionY="61"/>
    <SummonMonster VNum="290" PositionX="43" PositionY="65"/>
    <SummonMonster VNum="290" PositionX="37" PositionY="64"/>
    <SummonMonster VNum="290" PositionX="31" PositionY="63"/>
    <SummonMonster VNum="290" PositionX="27" PositionY="56"/>
    <SummonMonster VNum="290" PositionX="29" PositionY="46"/>
  </Wave>
      
     </SummonMonster>
    </CreateMap>
  </InstanceEvents>
</Definition>
10/17/2018 19:35 fantasy942#2
Quote:
Originally Posted by redbull2905 View Post
Hi I have a problem. I made a custom raid, I managed to put monsters to kill and all but gates to change cards do not work

Code:
<?xml version="1.0" encoding="utf-8" ?>
<Definition>
  <Globals>
    <Id Value="0" />
    <Label Value="Caligor" />
    <LevelMinimum Value="1" />
    <LevelMaximum Value="255" />
    <StartX Value="82" />
    <StartY Value="106" />
    <Reputation Value="0" />
    <RequiredItems>
      <Item VNum="5959" Amount="1" />
    </RequiredItems>
    <GiftItems>
      <Item Amount="1" VNum="1440" Design="0" IsRandomRare="1" />
      <Item Amount="6" VNum="5422" Design="0" IsRandomRare="1" />
    </GiftItems>
  </Globals>
  <InstanceEvents>
    <CreateMap Map="0" VNum="401">
      <SetMonsterLockers Value="1" />
      <SetButtonLockers Value="0" />
      <SummonMonster VNum="2327" PositionX="44" PositionY="39" Move="true" IsTarget="true" IsHostile="true" >
        <OnDeath>
          <RemoveMonsterLocker/>
          <RefreshRaidGoals/>
          <End Type="1" />
        </OnDeath>
      </SummonMonster>
      <OnLockerOpen>
        <ChangePortalType Type="2" IdOnMap="0" />
        <RefreshMapItems />
        <SendMessage Value="Le portail est ouvert !" Type="0" />
      </OnLockerOpen>
      <SpawnPortal IdOnMap="0" PositionX="20" PositionY="5" Type="1" ToMap="402" ToX="56" ToY="80" />
      <GenerateClock Value="24000" />
      <StartClock />
    </CreateMap>
  </InstanceEvents>
  <InstanceEvents>
    <CreateMap Map="1" VNum="402">
      <SetMonsterLockers Value="1" />
      <SetButtonLockers Value="0" />
      <SummonMonster VNum="2327" PositionX="48" PositionY="42" Move="true" IsTarget="true" IsHostile="true" >
        <OnDeath>
          <RefreshRaidGoals/>
          <End Type="1" />
        </OnDeath>
      </SummonMonster>
      <OnLockerOpen>
        <ChangePortalType Type="2" IdOnMap="0" />
        <RefreshMapItems />
        <SendMessage Value="Le portail est ouvert !" Type="0" />
      </OnLockerOpen>
      <SpawnPortal IdOnMap="0" PositionX="33" PositionY="12" Type="1" ToMap="403" ToX="57" ToY="80" />
      <GenerateClock Value="24000" />
      <StartClock />      
    </CreateMap>
  </InstanceEvents>
  <InstanceEvents>
    <CreateMap Map="2" VNum="403">
      <SetMonsterLockers Value="1" />
      <SetButtonLockers Value="0" />
      <SummonMonster VNum="2327" PositionX="44" PositionY="39" Move="true" IsTarget="true" IsHostile="true" >
        <OnDeath>
          <RemoveMonsterLocker/>
          <RefreshRaidGoals/>
          <End Type="1" />
        </OnDeath>
      </SummonMonster>
      <OnLockerOpen>
        <ChangePortalType Type="2" IdOnMap="0" />
        <RefreshMapItems />
        <SendMessage Value="Le portail est ouvert !" Type="0" />
      </OnLockerOpen>
      <SpawnPortal IdOnMap="0" PositionX="33" PositionY="12" Type="1" ToMap="404" ToX="56" ToY="80" />
      <GenerateClock Value="24000" />
      <StartClock />
    </CreateMap>
  </InstanceEvents>
  <InstanceEvents>
    <CreateMap Map="3" VNum="404">
      <SetMonsterLockers Value="1" />
      <SetButtonLockers Value="0" />
      <SummonMonster VNum="2327" PositionX="44" PositionY="39" Move="true" IsTarget="true" IsHostile="true" >
        <OnDeath>
          <RemoveMonsterLocker/>
          <RefreshRaidGoals/>
          <End Type="1" />
        </OnDeath>
      </SummonMonster>
      <OnLockerOpen>
        <ChangePortalType Type="2" IdOnMap="0" />
        <RefreshMapItems />
        <SendMessage Value="Le portail est ouvert !" Type="0" />
      </OnLockerOpen>
      <SpawnPortal IdOnMap="0" PositionX="33" PositionY="12" Type="1" ToMap="405" ToX="40" ToY="72" />
      <GenerateClock Value="24000" />
      <StartClock />      
    </CreateMap>
  <CreateMap Map="4" VNum="405">
    <SetMonsterLockers Value="1" />
    <SetButtonLockers Value="0" />
    <RefreshRaidGoals/>
    <SummonMonster VNum="2327" PositionX="40" PositionY="32" Move="true" IsHostile="true" IsBoss="true">
      <OnDeath>
        <RemoveMonsterLocker />
        <RefreshRaidGoals />
        <End Type="1" />
      </OnDeath>
  <ThrowItem VNum="1046" PackAmount="30" MinAmount="150000" MaxAmount="200000"/>
  <Wave Offset="1" Delay="30">
    <SendMessage Value="Attention ! Les renforts ennemis sont arrivés !" Type="0"/>
    <SummonMonster VNum="290" PositionX="50" PositionY="34"/>
    <SummonMonster VNum="290" PositionX="47" PositionY="43"/>
    <SummonMonster VNum="290" PositionX="41" PositionY="45"/>
    <SummonMonster VNum="290" PositionX="35" PositionY="45"/>
    <SummonMonster VNum="290" PositionX="30" PositionY="43"/>
    <SummonMonster VNum="290" PositionX="28" PositionY="36"/>
    <SummonMonster VNum="290" PositionX="28" PositionY="27"/>
    <SummonMonster VNum="290" PositionX="35" PositionY="29"/>
    <SummonMonster VNum="290" PositionX="42" PositionY="29"/>
    <SummonMonster VNum="290" PositionX="46" PositionY="30"/>
    <SummonMonster VNum="290" PositionX="42" PositionY="37"/>
    <SummonMonster VNum="290" PositionX="47" PositionY="55"/>
    <SummonMonster VNum="290" PositionX="48" PositionY="61"/>
    <SummonMonster VNum="290" PositionX="43" PositionY="65"/>
    <SummonMonster VNum="290" PositionX="37" PositionY="64"/>
    <SummonMonster VNum="290" PositionX="31" PositionY="63"/>
    <SummonMonster VNum="290" PositionX="27" PositionY="56"/>
    <SummonMonster VNum="290" PositionX="29" PositionY="46"/>
  </Wave>
      
     </SummonMonster>
    </CreateMap>
  </InstanceEvents>
</Definition>
What do u mean with "and all but gates to change cards do not work "?
10/17/2018 20:21 redbull2905#3
10/17/2018 21:46 GGGGame#4
A raid simply ends with an ItemThrow on the death of the boss
a TS ends with a portal.


When you finish a TS:

<SummonMonster VNum = "518" PositionX = "30" PositionY = "27" IsBonus = "true" IsTarget = "true" Move = "true" IsHostile = "true">
****************<OnDeath>
******************<ChangePortalType IdOnMap = "0" Type = "2" />
******************<RefreshMapItems />
******************<SendMessage Value = "The portal for the exit has been opened!" Type = "0" />
****************</ OnDeath>
**************</ SummonMonster>

When you finish raid:

<SummonMonster VNum = "503" PositionX = "58" PositionY = "54" IsTarget = "false" IsBoss = "true" IsHostile = "true" Move = "true">
********<OnDeath>
<Effect Value = "5083" />
**********<RemoveMonsterLocker />
**********<RefreshRaidGoals />
**********<End Type = "1" />
**********<ThrowItem VNum = "2282" PackAmount = "5" MaxAmount = "10" MinAmount = "10" />
**********<ThrowItem VNum = "1030" PackAmount = "5" MaxAmount = "5" MinAmount = "5" />
**********<ThrowItem VNum = "1046" PackAmount = "10" MinAmount = "100000" MaxAmount = "350000" />
********</ OnDeath>
******</ SummonMonster>
10/18/2018 09:53 lorenx911#5
but caligor in only act4? <.<
10/18/2018 11:52 GGGGame#6
Quote:
Originally Posted by lorenx911 View Post
but caligor in only act4? <.<
Source
10/18/2018 15:48 lorenx911#7
Quote:
Originally Posted by GGGGame View Post
Source
yes :D