Change "Inventory" ?

09/30/2018 22:59 Realp0rta#1
Hello E*PvP

I have seen some P-Server.

where they have their edited inventory stilo [Only registered and activated users can see links. Click Here To Register...]

[Only registered and activated users can see links. Click Here To Register...]

How can I put my Inventory in this way?

Sorry for bad english :D
10/01/2018 19:18 [ADMIN]Phreak#2
Unless you know assembly or have a developer to make it for you, you won't be able to find anything here.
10/01/2018 23:41 Realp0rta#3
Quote:
Originally Posted by [ADMIN]Phreak View Post
Unless you know assembly or have a developer to make it for you, you won't be able to find anything here.
I have knowledge, but I need small details
I am working with game.exe ep3,4,5,6,7

I'm from the old school
I like the classics and also all the custom details.
10/02/2018 02:26 Cups#4
That's how the inventory looked in Ep6.0. Most of the Ep6 clients you see around are Ep6.3, it was just before costumes were added to them game
10/02/2018 06:00 Realp0rta#5
I already see 6.4 (costumes, pets and wings) that have that inventory, I just want to know where to start.
10/02/2018 14:16 JuuF#6
Quote:
Originally Posted by Realp0rta View Post
I already see 6.4 (costumes, pets and wings) that have that inventory, I just want to know where to start.
Get two helmets with different TypeIDs.

Put 1 of them on then use Cheat Engine and search for TypeID (1 byte) then put the second one on and search for it's TypeID.

Repeat it until you find TypeIDs. You should have two (3 on some game.exes?) offsets.

One of them's name should be green and other one should be black. Green one is base offset of the helmet slot and the other one is the loaded slot for helmet (which changes everytime you start game). I dont exactly remember but i think the black one is what effects item's icon. To find which one loads icon just change TypeID manually on that memory and see if icon changes in game.

After you find out which one is used in function that loads icon, study that function and find what calls it. After you find the parent function, study it because it is the function that sets the position of loaded icon and make it visible for you. It shouldn't be far away from the icon load call.

Note that on some Game.exe's those functions aren't seperated.

Here you go. Good luck.

10/02/2018 18:49 Realp0rta#7
that's what I do thanks sir
Now I know I'm on the right path
12/07/2018 10:14 RebirthEpic#8
@[Only registered and activated users can see links. Click Here To Register...] Can you illustrate the example in Juuf TeamViewer?