[RELEASE] SandRaider NPC

02/09/2010 16:25 Decker_#1
#request close
02/09/2010 19:22 DontLookDown#2
nice, after continuiously asking me for the ID u got it, u gone wrong somewhere tho, simple fix

Code:
 GC.AddSend(Packets.NPCSay("Welcome, Here I sell SandRaider Garment!"));
Code:
if (GC.MyChar.CPs >= 0)
{
GC.MyChar.CPs -= 0;
GC.MyChar.AddItem(183305, 7);
u shud see what im talkin about
02/09/2010 19:35 |xabi|#3
Lol i do it in my shop mail
02/09/2010 19:39 Decker_#4
Thanks Daniel!
02/09/2010 21:51 hunterman01#5
Are you wanting to sell it for 0 cps lol
02/10/2010 00:44 salem rey#6
it's just an example codes i think?

its good if you add it in shopping mall.
02/10/2010 02:49 QuickCo#7
lol:)) wtf is this:| lool man when you whana to release SaindRaider npc ! make it full + client file's & sql files ! is a bad release ( my opinion)
02/10/2010 02:50 Arcо#8
Sandraider isn't originally in the 5165 client is it?
You'd need to put it in the client and database first.
02/10/2010 03:32 QuickCo#9
Quote:
Originally Posted by .Arco View Post
Sandraider isn't originally in the 5165 client is it?
You'd need to put it in the client and database first.
yea:) you need to add just client files + database files (sql or ini) .
02/10/2010 03:43 Arcо#10
Quote:
Originally Posted by QuickCo View Post
lol:)) wtf is this:| lool man when you whana to release SaindRaider npc ! make it full + client file's & sql files ! is a bad release ( my opinion)
He's learning how to code.
Don't discourage him.
02/10/2010 13:37 StarEvaAfta!~#11
So its hopless case for NPC to say " you dont have enough cps " xD

Good work +
02/10/2010 23:03 Arcо#12
Code:
#region SandRaider
                            case 123321:
                                {
                                    if (Control == 0)
                                    {
                                           GC.AddSend(Packets.NPCSay("Welcome, Here I sell SandRaider Garment!"));
                                        GC.AddSend(Packets.NPCLink("Cool let me in.", 1));
                                        GC.AddSend(Packets.NPCLink("Haa Ok Then", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    if (Control == 1)
                                    {
                                        GC.AddSend(Packets.NPCSay("Are you interested?"));
                                        GC.AddSend(Packets.NPCLink("SandRaider", 2));
                                        GC.AddSend(Packets.NPCLink("No, thanks.", 255));
                                    }


                                    if (Control == 2)
                                    {
                                            GC.MyChar.AddItem(183305, 7);
                                            GC.AddSend(Packets.NPCSay("Here you are."));
                                            GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                            GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                            GC.AddSend(Packets.NPCFinish());
                                        }   
                                    }

                                    break;
                                }
                            #endregion
That would be better.
02/11/2010 03:33 Korvacs#13
Code:
#region SandRaider
                            case 123321:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Welcome, Here I sell SandRaider Garment!"));
                                        GC.AddSend(Packets.NPCLink("Cool let me in.", 1));
                                        GC.AddSend(Packets.NPCLink("Haa Ok Then", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 1)
                                    {
                                        GC.AddSend(Packets.NPCSay("Are you interested?"));
                                        GC.AddSend(Packets.NPCLink("SandRaider", 2));
                                        GC.AddSend(Packets.NPCLink("No, thanks.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 2)
                                    {
                                        GC.MyChar.AddItem(183305, 7);
                                        GC.AddSend(Packets.NPCSay("Here you are."));
                                        GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish()); 
                                    }
                                    return;
                                }
#endregion
That would be even better, because it would atually work....and is more efficient. :)
02/11/2010 04:44 Arcо#14
Quote:
Originally Posted by Korvacs View Post
Code:
#region SandRaider
                            case 123321:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Welcome, Here I sell SandRaider Garment!"));
                                        GC.AddSend(Packets.NPCLink("Cool let me in.", 1));
                                        GC.AddSend(Packets.NPCLink("Haa Ok Then", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 1)
                                    {
                                        GC.AddSend(Packets.NPCSay("Are you interested?"));
                                        GC.AddSend(Packets.NPCLink("SandRaider", 2));
                                        GC.AddSend(Packets.NPCLink("No, thanks.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 2)
                                    {
                                        GC.MyChar.AddItem(183305, 7);
                                        GC.AddSend(Packets.NPCSay("Here you are."));
                                        GC.AddSend(Packets.NPCLink("Thanks.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish()); 
                                    }
                                    return;
                                }
#endregion
That would be even better, because it would atually work....and is more efficient. :)
Why return instead of break?
02/11/2010 07:37 salem rey#15
hmm nice release i used it and it works.... :D :D