AionBot.net [NA & EU]

04/07/2019 22:39 adritill#466
hey guys, i have been looking for nice malleability stones farming zone since patch 6.5 hit and cant find any zone near to what we used to farm before, anyone just found something similar?
04/09/2019 13:16 kiwisaft#467
Quote:
Originally Posted by cooco83 View Post
:)
Updated Bot everything works fine now :handsdown:
04/10/2019 22:15 snork84#468
NA needs offsets updated pls
04/11/2019 00:59 cooco83#469
Quote:
Originally Posted by snork84 View Post
NA needs offsets updated pls
Work NA :)
04/14/2019 09:32 LG/74#470
Quote:
Originally Posted by snork84 View Post
It took a while longer than hoped. But as promised, here's my customised chanter script!

Note: I play on NA server. All skills and stigmas work but the script is tailored towards the following stigmas:-

Mountain Crash
Blessing of Wind
Annihilation
Splash Wing
Soul Lock
Word of Inspiration

Enjoy! Feedback welcome :)



Code:
using AionBotnet.AionGame;
using AionBotnet.AionGame.UnknownFramework.AionClass;
using AionBotnet.AionGame.UnknownFramework.Helper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AionBotnet.ScriptLibrary.Script.Grinder
{
    public class ChanterCustomSettings : AionClassBaseSetting
    {
        public ChanterCustomSettings() : base()
        {
            TargetSearchDistance = 22;
        }
    }

    public class ChanterCustom : AionClassBase
    {
        private ChanterCustomSettings Settings { get; set; }
        private DateTime genericTimerDelay;
        public ChanterCustom()
        {
        }

        public ChanterCustom(ChanterCustomSettings settings)
        {
            this.Settings = settings;
            CurrentAionClass = eAionClass.Chanter;
            genericTimerDelay = DateTime.MinValue;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="entity"></param>
        /// <param name="range"></param>
        /// <returns></returns>
        public override bool Attack(Entity entity, float range)
        {
            // Remove Shock
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable(283))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute(283);
                return false;
            }
            // Rise
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Rise"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Rise");
                return false;
            }            
            // Backshock (remove shock chain)
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Backshock"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Backshock");
                return false;
            }
            // PVE Dispel Debuff List
            var debuffState01 = Game.Player.StateList.GetState("Wide Area Poison Slash");
            var debuffState02 = Game.Player.StateList.GetState("Smash");
            var debuffState03 = Game.Player.StateList.GetState("Hardening Lava");
            var debuffState04 = Game.Player.StateList.GetState("Break Defence");
            var debuffState05 = Game.Player.StateList.GetState("Fire Burst");
            var debuffState06 = Game.Player.StateList.GetState("Visual Confusion");
            var debuffState07 = Game.Player.StateList.GetState("Weakening Claw");
            var debuffState08 = Game.Player.StateList.GetState("Leg Root");
            var debuffState09 = Game.Player.StateList.GetState("Foot Attack");
            var debuffState10 = Game.Player.StateList.GetState("Shock");
            var debuffState11 = Game.Player.StateList.GetState("Intoxicate");
            var debuffState12 = Game.Player.StateList.GetState("Wound");
            var debuffState13 = Game.Player.StateList.GetState("Bind Feet");
            if ((debuffState01 != null || debuffState02 != null || debuffState03 != null || debuffState04 != null || debuffState05 != null || debuffState06 != null || debuffState07 != null || debuffState08 != null || debuffState09 != null || debuffState10 != null || debuffState11 != null || debuffState12 != null || debuffState13 != null) && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Energy Discharge"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Energy Discharge");
                return false;
            }
            // PVP/PVE Emergency Teleport Skill List (Remove movement debuff only)
            var pvpdebuffState01 = Game.Player.StateList.GetState("Root");
            var pvpdebuffState02 = Game.Player.StateList.GetState("Chain of Earth");
            var pvpdebuffState03 = Game.Player.StateList.GetState("Ankle Snare");
            var pvpdebuffState04 = Game.Player.StateList.GetState("Shackle Arrow");
            var pvpdebuffState05 = Game.Player.StateList.GetState("Entangling Snare");
            var pvpdebuffState06 = Game.Player.StateList.GetState("Frigid Wave");
            var pvpdebuffState07 = Game.Player.StateList.GetState("Winter Binding");
            var pvpdebuffState08 = Game.Player.StateList.GetState("Ice Chain");
            var pvpdebuffState09 = Game.Player.StateList.GetState("Earths Wrath");
            var pvpdebuffState10 = Game.Player.StateList.GetState("Freeze Cannon");
            var pvpdebuffState11 = Game.Player.StateList.GetState("Adagio");
            var pvpdebuffState12 = Game.Player.StateList.GetState("Captivate");
            var pvpdebuffState13 = Game.Player.StateList.GetState("Chilling Wava");
            var pvpdebuffState14 = Game.Player.StateList.GetState("Massacre");
            var pvpdebuffState15 = Game.Player.StateList.GetState("Leg Root");
            var pvpdebuffState16 = Game.Player.StateList.GetState("Foot Attack");
            var pvpdebuffState17 = Game.Player.StateList.GetState("Bind Feet");
            var pvpdebuffState18 = Game.Player.StateList.GetState("Green Grenade");
            var pvpdebuffState19 = Game.Player.StateList.GetState("Cleave");
            if ((pvpdebuffState01 != null || pvpdebuffState02 != null || pvpdebuffState03 != null || pvpdebuffState04 != null || pvpdebuffState05 != null || pvpdebuffState06 != null || pvpdebuffState07 != null || pvpdebuffState08 != null || pvpdebuffState09 != null || pvpdebuffState10 != null || pvpdebuffState11 != null || pvpdebuffState12 != null || pvpdebuffState13 != null || pvpdebuffState14 != null || pvpdebuffState15 != null || pvpdebuffState16 != null || pvpdebuffState17 != null || pvpdebuffState18 != null || pvpdebuffState19 != null) && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Emergency Teleport"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Emergency Teleport");
                return false;
            }
            
            ///////////////////
            // Chain skills //
            /////////////////
            
            // Blast
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Blast"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Blast");
                return false;
            }
            // Thunderbolt Strike
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Thunderbolt Strike"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Thunderbolt Strike");
                return false;
            }
            // Resonating Dance
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Resonating Dance"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Resonating Dance");
                return false;
            }
            // Echoed Haze
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Echoed Haze"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Echoed Haze");
                return false;
            }
            // Seismic Crash
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Seismic Crash"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Seismic Crash");
                return false;
            }
            // Incandescent Blow
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Incandescent Blow"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Incandescent Blow");
                return false;
            }
            // Pentacle Shock
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Pentacle Shock"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Pentacle Shock");
                return false;
            }
            
            /////////////////////
            //Borunerk’s Coin //////////////////////////////////////////////
            // will attempt to use coin every 30 seconds if in inventory //
            //////////////////////////////////////////////////////////////
            if (DateTime.Now > genericTimerDelay)
            {
                Game.InventoryList.Update();
                var BCoin = Game.InventoryList.GetItemByTypeId(188920046);
                if (BCoin != null)
                {
                    Game.WriteMessage("Using BCoin");
                    Game.PlayerInput.Console("/use " + BCoin.Name);
                    System.Threading.Thread.Sleep(500);
                    Game.PlayerInput.Console("/use");
                    System.Threading.Thread.Sleep(1200);
                }
                genericTimerDelay = DateTime.Now.AddSeconds(30);
            }

            ////////////////////////////////////////////////////////////////////////////////////////////
            // General DPS buffs - These will be used during combat, not at the start of return path //
            //////////////////////////////////////////////////////////////////////////////////////////

            // Word of Instigation
            if (Game.Player.StateList.GetState("Word of Instigation") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Word of Instigation"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Word of Instigation");
                return false;
            }
            // Word of Inspiration
            if (Game.Player.StateList.GetState("Word of Inspiration") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Word of Inspiration"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Word of Inspiration");
                return false;
            }
            // Word of Protection
            if (Game.Player.StateList.GetState("Word of Protection") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Word of Inspiration"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Word of Protection");
                return false;
            }
            // Blessing Of Wind
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Blessing Of Wind"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Blessing Of Wind");
                return false;
            }
            // Unstoppable
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Unstoppable"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Unstoppable");
                return false;
            }
            // WOQ
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Word of Quickness"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Word of Quickness");
                return false;
            }            
            // Word of Wind 2k DP
            if (Game.Player.StateList.GetState("Word of Wind") == null && Game.Player.DP > 1999 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Word of Wind"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Word of Wind");
                return false;
            }
            // Winter Circle 4k DP
            if (Game.Player.StateList.GetState("Winter Circle") == null && Game.Player.DP > 3999 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Winter Circle"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Winter Circle");
                return false;
            }

            ////////////////////////////////////////////////
            // Primary skills - Ranged skills used first //
            //////////////////////////////////////////////

            // Mountain Crash
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Mountain Crash"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Mountain Crash");
                return false;
            }
            // Inescapable Judgment
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Inescapable Judgment"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Inescapable Judgment");
                return false;
            }
            // Soul Lock
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Soul Lock"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Soul Lock");
                return false;
            }
            // Parrying Strike
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Parrying Strike"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Parrying Strike");
                return false;
            }
            // Numbing Blow
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Numbing Blow"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Numbing Blow");
                return false;
            }
            // Annihilation
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Annihilation"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Annihilation");
                return false;
            }
            // Perfect Shield (x2 parry)
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Perfect Shield"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Perfect Shield");
                return false;
            }
            // Splash Swing
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Splash Swing"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Splash Swing");
                return false;
            }
            // Resonant Strike
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Resonant Strike"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Resonant Strike");
                return false;
            }
            // Chained Crush
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Chained Crush"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Chained Crush");
                return false;
            }
            // Disorienting Blow
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Disorienting Blow"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Disorienting Blow");
                return false;
            }
            // Leaping Flash
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Leaping Flash"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Leaping Flash");
                return false;
            }
            // Meteor Strike
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Meteor Strike"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Meteor Strike");
                return false;
            }
            // Hallowed Strike
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Hallowed Strike"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Hallowed Strike");
                return false;
            }
            // Booming Strike
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Booming Strike"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Booming Strike");
                return false;
            }
            // Crashing Strike
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Crashing Strike"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Crashing Strike");
                return false;
            }
            // Mangle Strike
            if (AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Mangle Strike"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Mangle Strike");
                return false;
            }
            return true;
        }

        public override bool PartyCheck()
        {
            ///////////////////////////////////////////////////
            // BUFFS (will be used at start of return path) //
            /////////////////////////////////////////////////

            // Celerity Mantra
            if (Game.Player.StateList.GetState("Celerity Mantra Effect") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Celerity Mantra"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Celerity Mantra");
                return false;
            }
            // Shield Mantra
            if (Game.Player.StateList.GetState("Shield Mantra") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Shield Mantra"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Shield Mantra");
                return false;
            }
            // Invincibility Mantra
            if (Game.Player.StateList.GetState("Invincibility Mantra") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Invincibility Mantra"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Invincibility Mantra");
                return false;
            }
            // Blessing of Stone
            if (Game.Player.StateList.GetState("Protectorate's Prayer") == null && Game.Player.StateList.GetState("Blessing of Stone") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Blessing of Stone"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Blessing of Stone");
                return false;
            }
            // Protectorate's Prayer (make sure this stays below Blessing of Stone)
            if (Game.Player.StateList.GetState("Protectorate's Prayer") == null && Game.Player.StateList.GetState("Blessing of Stone") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Protectorate's Prayer"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Protectorate's Prayer");
                return false;
            }
            // Pledge of Earth
            if (Game.Player.StateList.GetState("Pledge of Earth") == null && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Pledge of Earth"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Pledge of Earth");
                return false;
            }
            return true;
        }

        public override bool Heal()
        {   
            //////////////////////////////////////////////////////////////////////
            // HEAL/MANA/SHIELD SKILLS - adjust percentage value to suit needs // 
            ////////////////////////////////////////////////////////////////////

            // Debilitating Incantation (Linked aoe debuff skill)
            if (Game.Player.HealthPercentage < 69 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Debilitating Incantation"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Debilitating Incantation", Game.Player);
                return false;
            }
            // Healing Burst
            if (Game.Player.HealthPercentage < 60 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Healing Burst"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Healing Burst", Game.Player);
                return false;
            }
            // Protection Ward        
            if (Game.Player.HealthPercentage < 70 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Protection Ward"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Protection Ward", Game.Player);
                return false;
            }
            // Block Burtain        
            if (Game.Player.HealthPercentage < 50 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Block Curtain"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Block Curtain", Game.Player);
                return false;
            }
            // Recovery Spell        
            if (Game.Player.HealthPercentage < 90 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Recovery Spell"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Recovery Spell", Game.Player);
                return false;
            }
            // Stamina Restoration (Heal)       
            if (Game.Player.HealthPercentage < 68 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Stamina Restoration"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Stamina Restoration", Game.Player);
                return false;
            }
            // Stamina Restoration (Mana)
            if (Game.Player.ManaPercentage < 77 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Stamina Restoration"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Stamina Restoration", Game.Player);
                return false;
            }
            // Healing Light        
            if (Game.Player.HealthPercentage < 25 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Healing*Light"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Healing*Light", Game.Player);
                return false;
            }
            // Word of Life        
            if (Game.Player.HealthPercentage < 60 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("Word of Life"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("Word of Life", Game.Player);
                return false;
            }
            // Elemental Screen        
            if (Game.Player.HealthPercentage < 40 && AionGame.UnknownFramework.Helper.HelperFunction.CheckAvailable("1834"))
            {
                AionGame.UnknownFramework.Helper.HelperFunction.CheckExecute("1834", Game.Player);
                return false;
            }

            return true;
        }

        /// <summary>
        /// Ignore this
        /// </summary>
        /// <returns></returns>
        public override bool NoGravityAntiStuck()
        {
            return true;
        }

        public override bool Pause()
        {
            ////////////////////////////////
            // Minion active heal skill ///
            //////////////////////////////
            var petAbility = Game.AbilityList.GetAbility("Enhanced Health Enhancement");

            if (petAbility != null && petAbility.State == 0)
            {
                Game.PlayerInput.Ability("Enhanced Health Enhancement");
                return true;
            }
            return true;
        }
    }
}






hi i'm trying your script on Aion 6.5 EU but in buffs it keeps going in loop "Protectorate's Prayer"
04/15/2019 02:25 snork84#471
Quote:
Originally Posted by LG/74 View Post
hi i'm trying your script on Aion 6.5 EU but in buffs it keeps going in loop "Protectorate's Prayer"
I don't play EU so maybe chanter buff is called something different?

The bot also checks if you're buffed with 'Blessing of Stone' which is the chanter stigma buff. Try replacing both buff names with EU names. OR just delete them to make it work for now.

Also make sure you're using the latest version of the bot as there was an issue with looping buffs but has now been fixed.
04/17/2019 14:45 xRanker#472
Can anyone give me a good auto sell text ?

There are just so many items that are trash that are getting picked up.
04/18/2019 08:04 snork84#473
Quote:
Originally Posted by xRanker View Post
Can anyone give me a good auto sell text ?

There are just so many items that are trash that are getting picked up.
NA server items. This is missing a lot of items but should help you get started.

Ebonscale Breastplate;Ebonscale Vambrace;Ebonscale Pauldrons;Ebonscale Shouldergaurds;Ebonscale Helm;Ebonscale Spellbook;Ebonscale Aethercannon;Ebonscale Hauberk;Ebonscale Pauldrons;Ebonscale Shouldergaurds;Ebonscale Brogans;Ebonscale Sabatons;Ebonscale Hat;Ebonscale Sword;Ebonscale Bow;Ebonscale Cipher-Blade;Ebonscale Gloves;Ebonscale Handguards;Ebonscale Gauntlets;Ebonscale Shoulderguards;Ebonscale Leggings;Ebonscale Greaves;Ebonscale Shoes;Ebonscale Chain Helm;Starlight Stone Piece;Ebonscale Tunic;Ebonscale Spaulders;Ebonscale Shoulderplates;Ebonscale Chausses;Ebonscale Battle Shield;Ebonscale Bandana;Ebonscale Boots;Ebonscale Breeches;Ebonscale Jerkin;Ebonscale Pistol;Ebonscale Harp;Ebonscale Orb;Volcanic Chain Helm;Volcanic Helm;
04/19/2019 23:51 ReformedVirgin#474
Hello,

This is my 'SellingItemList' list on EU. It sell all trash loots, grey items and useless manastones.

Enjoy :)

Code:
113350120,125101360,114550120,114350120,111150060,
112650060,111550120,125101365,110550120,110150059,
110150060,112550118,114150059,115050118,110550118,
113550118,112350118,111550118,115050120,100150063,
113650059,100150062,110650059,113150059,112650059,
114550118,111650059,110350118,111350118,113350118,
114350118,102050062,125101359,125101357,111150059,
101950062,125101354,115050118,114350118,101750062,
110650059,113350118,114550118,125101357,125101358,
113550118,102150062,100250062,111650059,111150059,
100950062,113650059,111550118,102050062,125101355,
110550118,125101359,110350118,113150059,100150062,
100550062,112150059,101850062,101350062,114650059,
115050119,114150059,112350118,112650059,112550118,
100650062,101550062,100050062,110150059,111350118,
114350119,113350119,114550119,113550119,111550119,
125101356,110550119,110350119,112350119,112550119,
111350119,182010038,182010041,182010036,182010037,
114650059,125101355,182010040,182010039,113550120,
167075149,167075096,167075141,167075147,167075136,
167075145,167075146,167075139,167075091,167075100,
167075101,167075102,167075094,167075096,167075104,
182010043,182010045,182010042,182010044,182010046,
182010047,111350120,112550120,113650060,100550063,
112350120,114650060,101350063,111650060,125101361,
101950063,102150063,101850063,101750063,110650060,
113350121,113550121,114550121,125101363,125101364,
113150060,114150060,100650063,100250063,100950063,
110550121,110350121,110350120,114350121,125101362,
114350120,100050063,115050121,101550063,112150060,
188052977,188052980,188052982,188052983,188052978,
188052979,188052981
04/22/2019 17:40 krzywy132#475
Hi. i have aion from steam and i buy bot but its my license wrong ;/ pls help
04/22/2019 17:56 cooco83#476
Quote:
Originally Posted by krzywy132 View Post
Hi. i have aion from steam and i buy bot but its my license wrong ;/ pls help
send me in private your paypal so i can check payment :)
04/23/2019 23:57 corestyle#477
is there any chance to change kill waypoint from weekly crystal quest? waypoint to kill area is perfect but kill waypoint... thanks for help.
04/27/2019 05:11 snork84#478
@[Only registered and activated users can see links. Click Here To Register...]

Hello,

I'm having issues with the majority of daeva skills.

Either the relevant skill will not be used or will stop the bot from using any attacks at all.

Some examples: (I can provide many more examples if it would help find the issue)

Chanter's original skill: 'Recovery Spell' - Works perfectly. Regardless if I'm using the codex or skills name, all versions of the original and daeva skills work 100%.

Chanter's original skill: 'Chained Crush' - Only the original version of this skill works.
I've tried using the codex and or the names of the daeva versions of this skill but all options fail to execute the skill.

Songweaver original skill: 'Bright Flourish - Only the original version of this skill works.
If the in-game daeva skill 'Dazzling Flourish' (codex: 5290) is selected; the bot will NOT use any attack skills. If however, the in-game skill is reverted to the original version, the bot will start using attack skills again.
04/27/2019 17:59 cooco83#479
Quote:
Originally Posted by corestyle View Post
is there any chance to change kill waypoint from weekly crystal quest? waypoint to kill area is perfect but kill waypoint... thanks for help.
Wheekly quest are open source. You can edit waypoint.

Quote:
Originally Posted by snork84 View Post
@[Only registered and activated users can see links. Click Here To Register...]

Hello,

I'm having issues with the majority of daeva skills.

Either the relevant skill will not be used or will stop the bot from using any attacks at all.

Some examples: (I can provide many more examples if it would help find the issue)

Chanter's original skill: 'Recovery Spell' - Works perfectly. Regardless if I'm using the codex or skills name, all versions of the original and daeva skills work 100%.

Chanter's original skill: 'Chained Crush' - Only the original version of this skill works.
I've tried using the codex and or the names of the daeva versions of this skill but all options fail to execute the skill.

Songweaver original skill: 'Bright Flourish - Only the original version of this skill works.
If the in-game daeva skill 'Dazzling Flourish' (codex: 5290) is selected; the bot will NOT use any attack skills. If however, the in-game skill is reverted to the original version, the bot will start using attack skills again.
New version available, should solve problem.
Aionbotnet Essential Pack v1.09 available
04/30/2019 04:41 desertinside#480
EU server items list for autosell? Some1 know?