-
To ->Quote:
case HATTR_DIE:
pMover->DoDie( NULL );
break;
Quote:
case HATTR_DIE:
if( pMover->IsPlayer() )
pMover->DoDie( NULL );
break;
if( pMover->IsDie() || (pMover->m_pActMover->GetState() & OBJSTA_DMG_FLY_ALL) )
if (pMover->m_pActMover->GetState() & OBJSTA_DMG_FLY_ALL)
if( pOwner->IsDie() )
if (pOwner->IsDie() || pEatPet->IsDie())
aside from upresia bridge, what other locations can this be exploited?Quote:
Hello all :)
Who can share the fix for it - [Only registered and activated users can see links. Click Here To Register...] ?
My WorldServer crashed after that.
Thanks in advance :handsdown: