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Premise:
The system in question is integrated into the client through the use of existing libraries! it was enough to enable it through some modifications of the source and to define the various commands, make the installation very simple and intuitive I assure you!
What Can I Do?
It is expected that by the end of the realization of this system you can fully use the client "PG, game windows and maybe even chat", at the moment you can use the PG.
Do you have a release date?
At the moment no, the work still requires the care of many details.
Do you have a video demonstration?
[Only registered and activated users can see links. Click Here To Register...] V 0.1 Alpha "DirectInput"
[Only registered and activated users can see links. Click Here To Register...] V 0.2 Alpha "XInput"
[Only registered and activated users can see links. Click Here To Register...] *HOT* V 0.3 Alpha "New Functions"
FEATURES:
* Migration to XInput and abandonment of DirectInput support
* Added vibration vibration & low life "PS & Xbox Controller"
* QuickSlot that can be recalled by pressing the O (PSX) or B (X360) button
* Defined DeadZone "Analog"
* Added window option for controller "Not Finished"
* Added virtual keyboard to write in chat and more;
* Added character selection via controller;
* Addition of Auto-Select NPC / MOB / PG and with the pressure of X (PS) A (XBOX) its relative function;
* Added quest and selection navigation;
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