Fixed my issue. Please delete this thread. Thank you Sir Alfredico.
if( GetType() == OT_MOVER )
{
RemoveCommonBuffs();
g_UserMng.AddRemoveAllSkillInfluence( this );
}
Thanks for the reply. How about i want a certain or certain skill to not disappear even after dying?Quote:
CMover::Dodie
Remove:
Code:if( GetType() == OT_MOVER ) { RemoveCommonBuffs(); g_UserMng.AddRemoveAllSkillInfluence( this ); }