Make all pang's buff active even after dying

08/15/2018 11:32 elitemember21#1
Fixed my issue. Please delete this thread. Thank you Sir Alfredico.
08/15/2018 11:38 alfredico#2
CMover::Dodie

Remove:
Code:
	if( GetType() == OT_MOVER )
	{
		RemoveCommonBuffs();
		g_UserMng.AddRemoveAllSkillInfluence( this );
	}
08/15/2018 11:52 elitemember21#3
Quote:
Originally Posted by alfredico View Post
CMover::Dodie

Remove:
Code:
	if( GetType() == OT_MOVER )
	{
		RemoveCommonBuffs();
		g_UserMng.AddRemoveAllSkillInfluence( this );
	}
Thanks for the reply. How about i want a certain or certain skill to not disappear even after dying?

For example just the "Haste" Buff Skill?
08/15/2018 13:00 alfredico#4
File buff.cpp

CBuffMgr::RemoveBuffs

Make a new flag for your case RBF_HASTE, and define the condition to be removed. Edit function CUserMng::AddRemoveAllSkillInfluence and CDPClient::OnRemoveAllSkillInfluence to match with your custom remove skill function. And finally edit in CMover::Dodie