SO MANY ISSUES CANT DEAL WITH IT LMAO

08/06/2018 04:42 ahrv#1
SORRY FOR THE TITLE, WAS SUPPOSED TO EDIT IT


1st issue, when viewing the character that has enabled model change on an item, it wont show up the real item instead on "View Equipment" it will show the item that was remodeled as

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2nd issue Item awakes wont show up on "View Equipment"

These seems to cause neuz to crash



Error log
Code:
 	KernelBase.dll!769d5ef8()	Unknown
 	[Frames below may be incorrect and/or missing, no symbols loaded for KernelBase.dll]	
 	[External Code]	
 	Neuz.exe!CPiercing::SetPiercingSize(int nSize) Line 96	C++
 	Neuz.exe!CPiercing::Serialize(CAr & ar) Line 60	C++
>	Neuz.exe!CDPClient::OnQueryEquip(unsigned long objid, CAr & ar) Line 16041	C++
 	Neuz.exe!CDPClient::OnSnapshot(CAr & ar) Line 688	C++
 	Neuz.exe!CDPClient::UserMessageHandler(DPMSG_GENERIC * lpMsg, unsigned long dwMsgSize, unsigned long idFrom) Line 350	C++
 	Neuz.exe!CDPMng::ReceiveMessage() Line 180	C++
 	Neuz.exe!CNeuzApp::FrameMove() Line 1439	C++
 	Neuz.exe!CD3DApplication::Render3DEnvironment() Line 1785	C++
 	Neuz.exe!CD3DApplication::Run() Line 1676	C++
 	Neuz.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 521	C++
 	[External Code]	



+		aEquipInfoAdd	0x004eb194 {{iRandomOptItemId=0 piercing={m_vPiercing={ size=0 } m_vUltimatePiercing={ size=0 } m_vtmPetVis=...} ...}, ...}	_EQUIP_INFO_ADD[32]
+		aEquipInfoAdd[nParts]	{iRandomOptItemId=17179869184 piercing={m_vPiercing={ size=0 } m_vUltimatePiercing={ size=0 } m_vtmPetVis=...} ...}	_EQUIP_INFO_ADD
		aEquipInfoAdd[nParts].bItemResist	0 '\0'	unsigned char
		aEquipInfoAdd[nParts].nResistAbilityOption	0	int
+		aEquipInfoAdd[nParts].piercing	{m_vPiercing={ size=0 } m_vUltimatePiercing={ size=0 } m_vtmPetVis={ size=0 } }	CPiercing
+		ar	{m_nMode=1 '\x1' m_nBufSize=651 m_lpBufCur=0x074fe45e "÷Cß\xf" ...}	CAr &
		nParts	1	int
+		this	0x01d14098 {Neuz.exe!CDPClient g_DPlay} {m_ss={playerpos={vPos={...} vDelta={...} fValid=0 } playerdestpos=...} ...}	CDPClient *
3rd issue is when viewing char with 8/8 set effects causes neuz to crash

Error log, viewing a 8/8 fashion with set effects
Code:
>	Neuz.exe!memcpy(unsigned char * dst, unsigned char * src, unsigned long count) Line 658	Unknown
 	Neuz.exe!CAr::Read(void * lpBuf, unsigned int nSize) Line 56	C++
 	Neuz.exe!operator>>(CAr & ar, __int64 & i) Line 170	C++
 	Neuz.exe!CDPClient::OnQueryEquip(unsigned long objid, CAr & ar) Line 16036	C++
 	Neuz.exe!CDPClient::OnSnapshot(CAr & ar) Line 688	C++
 	Neuz.exe!CDPClient::UserMessageHandler(DPMSG_GENERIC * lpMsg, unsigned long dwMsgSize, unsigned long idFrom) Line 350	C++
 	Neuz.exe!CDPMng::ReceiveMessage() Line 180	C++
 	Neuz.exe!CNeuzApp::FrameMove() Line 1439	C++
 	Neuz.exe!CD3DApplication::Render3DEnvironment() Line 1785	C++
 	Neuz.exe!CD3DApplication::Run() Line 1676	C++
 	Neuz.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 521	C++
 	[External Code]	
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]

4th issue with view equipment

unequiped the item when viewing char, item will be remove but the model still stay the same
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sorry for my bad english plas halp