Convert Shining Oricalkum

08/05/2018 18:10 Ecrypter#1
Hi Epvpers i have one question where i can change the gives of converter of shining oricalkum, the normal is need to put your 5pcs. sunstones and 5pcs. moonstone. now i want to change to ratio of them into 20pcs of said item convert into 5 shining oricalkum


thanks in advance
08/05/2018 19:03 nicksss03#2
You can use the Exchange_script and make new one?
08/06/2018 19:36 MPZooey#3
Quote:
Originally Posted by Ecrypter View Post
Hi Epvpers i have one question where i can change the gives of converter of shining oricalkum, the normal is need to put your 5pcs. sunstones and 5pcs. moonstone. now i want to change to ratio of them into 20pcs of said item convert into 5 shining oricalkum


thanks in advance
just a suggestion try to use exchange_script
Code:
MMI_EVENT_MAY //5월 이벤트
{
	// 이벤트 설명
	DESCRIPTION
	{
		TID_GAME_EVENT_MAY_TEXT01
		TID_GAME_EVENT_MAY_TEXT02
		TID_GAME_EVENT_MAY_TEXT03
	}

	// 리스트 설명
	SET	TID_GAME_EVENT_MAY_COND01
	{
		//메시지 내용
		RESULTMSG
		{
			TID_GAME_EVENT_MAY_COND01_SUCCESS // 성공
			TID_GAME_EVENT_MAY_COND01_FAIL // 실패
		}
		//조건
		CONDITION
		{
			II_GEN_MAT_MOONSTONE	10
			II_GEN_MAT_ORICHALCUM01	10
		}
		//삭제
		REMOVE
		{
			II_GEN_MAT_MOONSTONE	10
			II_GEN_MAT_ORICHALCUM01	10
		}
		//지급	지급갯수
		PAY	1
		{
			//아이템 ID		갯수	확률(n/1000000)
			II_GEN_MAT_ORICHALCUM02	2	1000000
		}
	}						

	SET	TID_GAME_EVENT_MAY_COND02
	{
		//메시지 내용
		RESULTMSG
		{
			TID_GAME_EVENT_MAY_COND02_SUCCESS // 성공
			TID_GAME_EVENT_MAY_COND02_FAIL // 실패
		}
		//조건
		CONDITION
		{
			II_GEN_MAT_MOONSTONE	50
			II_GEN_MAT_ORICHALCUM01	50
		}
		//삭제
		REMOVE
		{
			II_GEN_MAT_MOONSTONE	50
			II_GEN_MAT_ORICHALCUM01	50
		}
		//지급	지급갯수
		PAY	1
		{
			//아이템 ID		갯수	확률(n/1000000)
			II_GEN_MAT_ORICHALCUM02	10	1000000
		}
	}

	SET	TID_GAME_EVENT_MAY_COND03
	{
		//메시지 내용
		RESULTMSG
		{
			TID_GAME_EVENT_MAY_COND03_SUCCESS // 성공
			TID_GAME_EVENT_MAY_COND03_FAIL // 실패
		}
		//조건
		CONDITION
		{
			II_GEN_MAT_MOONSTONE	100
			II_GEN_MAT_ORICHALCUM01	100
		}
		//삭제
		REMOVE
		{
			II_GEN_MAT_MOONSTONE	100
			II_GEN_MAT_ORICHALCUM01	100
		}
		//지급	지급갯수
		PAY	1
		{
			//아이템 ID		갯수	확률(n/1000000)
			II_GEN_MAT_ORICHALCUM02	20	1000000
		}
	}	

	SET	TID_GAME_EVENT_MAY_COND04
	{
		//메시지 내용
		RESULTMSG
		{
			TID_GAME_EVENT_MAY_COND04_SUCCESS // 성공
			TID_GAME_EVENT_MAY_COND04_FAIL // 실패
		}
		//조건
		CONDITION
		{
			II_GEN_MAT_MOONSTONE	200
			II_GEN_MAT_ORICHALCUM01	200
		}
		//삭제
		REMOVE
		{
			II_GEN_MAT_MOONSTONE	200
			II_GEN_MAT_ORICHALCUM01 200
		}
		//지급	지급갯수
		PAY	1
		{
			//아이템 ID		갯수	확률(n/1000000)
			II_GEN_MAT_ORICHALCUM02	40	1000000
		}
	}

	SET	TID_GAME_EVENT_MAY_COND04_01
	{
		//메시지 내용
		RESULTMSG
		{
			TID_GAME_EVENT_MAY_COND04_01_SUCCESS // 성공
			TID_GAME_EVENT_MAY_COND04_FAIL // 실패
		}
		//조건
		CONDITION
		{
			//아이템 ID		갯수
			II_GEN_MAT_MOONSTONE	400
			II_GEN_MAT_ORICHALCUM01	400
		}
		//삭제
		REMOVE
		{
			II_GEN_MAT_MOONSTONE	400
			II_GEN_MAT_ORICHALCUM01	400
		}
		//지급	지급갯수
		PAY	1
		{
			//아이템 ID		갯수	확률(n/1000000)
			II_GEN_MAT_ORICHALCUM02	80	1000000
		}
	}

	SET	TID_GAME_EVENT_MAY_COND05
	{
		//메시지 내용
		RESULTMSG
		{
			TID_GAME_EVENT_MAY_COND05_SUCCESS // 성공
			TID_GAME_EVENT_MAY_COND05_FAIL // 실패
		}
		//조건
		CONDITION
		{
			//아이템 ID		갯수
			II_GEN_MAT_MOONSTONE	500
			II_GEN_MAT_ORICHALCUM01	500
		}
		//삭제
		REMOVE
		{
			II_GEN_MAT_MOONSTONE	500
			II_GEN_MAT_ORICHALCUM01	500
		}
		//지급	지급갯수
		PAY	1
		{
			//아이템 ID		갯수	확률(n/1000000)
			II_GEN_MAT_ORICHALCUM02	100	1000000
		}
	}
	
}
here's mine :feelsgoodman:
08/07/2018 19:24 cookie69#4
You can look at
Code:
int CUltimateWeapon::MakeItem( CUser* pUser, OBJID* objItemId )
in UltimateWeapon.cpp