[Release]-AiO Fix Awake Scroll

08/04/2018 15:04 Ecrypter#1
Hi Every one i try to recode or combine the code of fix awake scroll to make easier to everyone, this scroll is work for all item that you equip. my release is base on this release [Only registered and activated users can see links. Click Here To Register...]
and i make a small modification.
first
Source:

DPSrvr.cpp
Search for
PHP Code:
            case II_SYS_SYS_SCR_LEVELDOWN01:
            case 
II_SYS_SYS_SCR_LEVELDOWN02:
                
b    DoUseItemTarget_ItemLevelDownpUserpMaterialpTarget );
                break; 
Add Below
PHP Code:
#ifdef __ALLINONEFIX_AWAKE_SCROLL
            
case II_SYS_AWAKEFIX_STR:
            case 
II_SYS_AWAKEFIX_STA:
            case 
II_SYS_AWAKEFIX_DEX:
            case 
II_SYS_AWAKEFIX_INT:
            case 
II_SYS_AWAKEFIX_CRITICAL:
            case 
II_SYS_AWAKEFIX_ADOCH:
            case 
II_SYS_AWAKEFIX_SPEED:
            case 
II_SYS_AWAKEFIX_SPELL:
                
DoUseItemTarget_AiOFixAwakeningScrollpUserpMaterialpTarget );
                break;
#endif // __ALLINONEFIX_AWAKE_SCROLL 
under the
PHP Code:
#ifdef __SCROLL_OF_UNBINDING
BOOL CDPSrvr::UnbindScrollCUserpUserCItemElempMaterialCItemElempTarget 

    if( 
pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_SYS_SYS_SCR_CANCELLATION )  
    { 
        
pTarget->ResetFlag(CItemElem::binds); 
        
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAGMAKELONGpTarget->m_dwObjIndexpTarget->m_byFlag ) ); 

        
pUser->AddText("The item is no longer bind."); 
        
// log 
        
LogItemInfo    log
        
log.Action    "r"
        
log.SendName    pUser->GetName(); 
        
log.RecvName    "::binds"
        
log.WorldId        pUser->GetWorld()->GetID(); 
        
log.Gold    pUser->GetGold(); 
        
log.Gold2    pUser->GetGold(); 
        
OnLogItemlogpTarget); 
        return 
TRUE
    } 
    else 
        
pUser->AddText("Cannot be done"); 

    return 
FALSE
}
#endif 
add this
PHP Code:
#ifdef __ALLINONEFIX_AWAKE_SCROLL
BOOL CDPSrvr::DoUseItemTarget_AiOFixAwakeningScrollCUserpUserCItemElempMaterialCItemElempTarget )
{
#ifdef __SYSSECURITY
try{
#endif
        
int nRandomOptionKind g_xRandomOptionProperty->GetRandomOptionKindpTarget );
 
        if( 
nRandomOptionKind >= )
        {
                
g_xRandomOptionProperty->InitializeRandomOptionpTarget->GetRandomOptItemIdPtr() ); //Reset awake

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 
////////////////////////////////|Weapons|Armor|Shield|raised pet|looterpet|accessories|fashion/////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


                            
if( pTarget->GetProp()->dwItemKind1 == IK1_WEAPON 
                                
|| pTarget->GetProp()->dwItemKind2 == IK2_ARMORETC 
                                
|| pTarget->GetProp()->dwItemKind2 == IK2_ARMOR 
                                
|| pTarget->GetProp()->dwItemKind3 == IK3_SHIELD 
                                
|| pTarget->GetProp()->dwItemKind3 == IK3_EGG 
                                
|| pTarget->GetProp()->dwItemKind3 == IK3_PET
                                
|| pTarget->GetProp()->dwItemKind2 == IK2_JEWELRY
                                
|| pTarget->GetProp()->dwItemKind2 == IK2_CLOTH 
                                
|| pTarget->GetProp()->dwItemKind2 == IK2_CLOTHETC  )
                            {
                                if( 
pMaterial->m_dwItemId == II_SYS_AWAKEFIX_STR )
                    {
                                
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_STR30 );
                                
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_STR30 );
                                
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_STR30 );
                    }

                                else if( 
pMaterial->m_dwItemId == II_SYS_AWAKEFIX_STA )
                    {
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_STA30 );
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_STA30 );
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_STA30 );
                    }

                                else if( 
pMaterial->m_dwItemId == II_SYS_AWAKEFIX_DEX )
                                    {
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_DEX30 );
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_DEX30 );
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_DEX30 );
                                    }

                                else if( 
pMaterial->m_dwItemId == II_SYS_AWAKEFIX_INT )
                                    {
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_INT30 );
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_INT30 );
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_INT30 );
                                    }

                                else if( 
pMaterial->m_dwItemId == II_SYS_AWAKEFIX_ADOCH )
                                    {
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS28 );
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS28 );
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_CRITICAL_BONUS28 );
                                        }

                                else if( 
pMaterial->m_dwItemId == II_SYS_AWAKEFIX_CRITICAL )
                                    {
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_CHR_CHANCECRITICAL22 );
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_CHR_CHANCECRITICAL22 );
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_CHR_CHANCECRITICAL22 );
                    }

                                  else if( 
pMaterial->m_dwItemId == II_SYS_AWAKEFIX_SPEED )
                                    {
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_SPEED12 );
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_SPEED12 );
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_SPEED12 );
                    }

                                  else if( 
pMaterial->m_dwItemId == II_SYS_AWAKEFIX_SPELL )
                                    {
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_SPELL_RATE12 );
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_SPELL_RATE12 );
                                        
g_xRandomOptionProperty->SetParampTarget->GetRandomOptItemIdPtr(), DST_SPELL_RATE12 );
                                }
                        }

                else
                {
                        
pUser->AddText"Oops! Wrong item!" );
                        return 
FALSE;
                }
                
pUser->UpdateItemEx( (BYTE)( pTarget->m_dwObjId ), UI_RANDOMOPTITEMIDpTarget->GetRandomOptItemId() );
                return 
TRUE;
        }
        return 
FALSE;
}
#ifdef __SYSSECURITY
}
catch(...)
{
    
Error("Error on Line %d in %s",__LINE__,__FILE__);
}
#endif
#endif // __ALLINONEFIX_AWAKE_SCROLL 
DPSrvr.h
Look for
PHP Code:
#ifdef __PERIN_CONVERTER
    
void    OnGetPerinCAr arDPID dpidCacheDPID dpidUserLPBYTEu_long );
#endif 
add below
PHP Code:
#ifdef __ALLINONEFIX_AWAKE_SCROLL
        
BOOL DoUseItemTarget_AiOFixAwakeningScrollCUserpUserCItemElempMaterialCItemElempTarget );
#endif // __ALLINONEFIX_AWAKE_SCROLL 

WorldServer: VersionCommon.h
PHP Code:
#define __ALLINONEFIX_AWAKE_SCROLL 
Resource:

defineItem.h
PHP Code:
#define II_SYS_AWAKEFIX_STR            37857
#define II_SYS_AWAKEFIX_STA            37858
#define II_SYS_AWAKEFIX_DEX            37859
#define II_SYS_AWAKEFIX_INT            37860
#define II_SYS_AWAKEFIX_CRITICAL        37861
#define II_SYS_AWAKEFIX_ADOCH            37862
#define II_SYS_AWAKEFIX_SPEED            37863
#define II_SYS_AWAKEFIX_SPELL             37864 
propItem.txt
PHP Code:
11    II_SYS_AWAKEFIX_STR         "AiO Sofa 30 STR"    1    999    IK1_SYSTEM    IK2_SYSTEM    IK3_SCROLL    =    =    1    =    100000    =    =    =    =    =    =    =    0    =    =    190    190    1    1    1    =    =    =    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    EXT_ITEM    WUI_NOW    =    =    =    =    =    =    200    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    """Itm_SysSysScrAwake.dds"""    0    """"""    "You can use this to awake weapon/armor/shield/Raised Pet/looter/Accessories/fashion pet in one scroll"
11    II_SYS_AWAKEFIX_STA         "AiO Sofa 30 STA"    1    999    IK1_SYSTEM    IK2_SYSTEM    IK3_SCROLL    =    =    1    =    100000    =    =    =    =    =    =    =    0    =    =    190    190    1    1    1    =    =    =    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    EXT_ITEM    WUI_NOW    =    =    =    =    =    =    200    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    """Itm_SysSysScrAwake.dds"""    0    """"""    "You can use this to awake weapon/armor/shield/Raised Pet/looter/Accessories/fashion pet in one scroll"
11    II_SYS_AWAKEFIX_DEX        "AiO Sofa 30 DEX"    1    999    IK1_SYSTEM    IK2_SYSTEM    IK3_SCROLL    =    =    1    =    100000    =    =    =    =    =    =    =    0    =    =    190    190    1    1    1    =    =    =    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    EXT_ITEM    WUI_NOW    =    =    =    =    =    =    200    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    """Itm_SysSysScrAwake.dds"""    0    """"""    "You can use this to awake weapon/armor/shield/Raised Pet/looter/Accessories/fashion pet in one scroll"
11    II_SYS_AWAKEFIX_INT        "AiO Sofa 30 INT"    1    999    IK1_SYSTEM    IK2_SYSTEM    IK3_SCROLL    =    =    1    =    100000    =    =    =    =    =    =    =    0    =    =    190    190    1    1    1    =    =    =    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    EXT_ITEM    WUI_NOW    =    =    =    =    =    =    200    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    """Itm_SysSysScrAwake.dds"""    0    """"""    "You can use this to awake weapon/armor/shield/Raised Pet/looter/Accessories/fashion pet in one scroll"
11    II_SYS_AWAKEFIX_CRITICAL     "AiO Sofa 22 C-Chance"    1    999    IK1_SYSTEM    IK2_SYSTEM    IK3_SCROLL    =    =    1    =    100000    =    =    =    =    =    =    =    0    =    =    190    190    1    1    1    =    =    =    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    EXT_ITEM    WUI_NOW    =    =    =    =    =    =    200    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    """Itm_SysSysScrAwake.dds"""    0    """"""    "You can use this to awake weapon/armor/shield/Raised Pet/looter/Accessories/fashion pet in one scroll"
11    II_SYS_AWAKEFIX_ADOCH         "AiO Sofa 28 Adoch"    1    999    IK1_SYSTEM    IK2_SYSTEM    IK3_SCROLL    =    =    1    =    100000    =    =    =    =    =    =    =    0    =    =    190    190    1    1    1    =    =    =    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    EXT_ITEM    WUI_NOW    =    =    =    =    =    =    200    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    """Itm_SysSysScrAwake.dds"""    0    """"""    "You can use this to awake weapon/armor/shield/Raised Pet/looter/Accessories/fashion pet in one scroll"
11    II_SYS_AWAKEFIX_SPEED         "AiO Sofa 12 Speed "    1    999    IK1_SYSTEM    IK2_SYSTEM    IK3_SCROLL    =    =    1    =    100000    =    =    =    =    =    =    =    0    =    =    190    190    1    1    1    =    =    =    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    EXT_ITEM    WUI_NOW    =    =    =    =    =    =    200    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    """Itm_SysSysScrAwake.dds"""    0    """"""    "You can use this to awake weapon/armor/shield/Raised Pet/looter/Accessories/fashion pet in one scroll"
11    II_SYS_AWAKEFIX_SPELL         "AiO Sofa 12 DCT "    1    999    IK1_SYSTEM    IK2_SYSTEM    IK3_SCROLL    =    =    1    =    100000    =    =    =    =    =    =    =    0    =    =    190    190    1    1    1    =    =    =    =    _NONE    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    EXT_ITEM    WUI_NOW    =    =    =    =    =    =    200    =    =    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    """Itm_SysSysScrAwake.dds"""    0    """"""    "You can use this to awake weapon/armor/shield/Raised Pet/looter/Accessories/fashion pet in one scroll" 
mdlDyna.inc
PHP Code:
  "SysSysScrBxCom"           II_SYS_AWAKEFIX_STR    MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  
"SysSysScrBxCom"           II_SYS_AWAKEFIX_STA    MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  
"SysSysScrBxCom"           II_SYS_AWAKEFIX_DEX    MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  
"SysSysScrBxCom"           II_SYS_AWAKEFIX_INT    MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  
"SysSysScrBxCom"           II_SYS_AWAKEFIX_CRITICAL    MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  
"SysSysScrBxCom"           II_SYS_AWAKEFIX_ADOCH    MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  
"SysSysScrBxCom"           II_SYS_AWAKEFIX_SPEED    MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1
  
"SysSysScrBxCom"           II_SYS_AWAKEFIX_SPELL    MODELTYPE_MESH "" 0  MD_NEAR 0  1.0f 0 1 ATEX_NONE 1 
this small modification are working and tested ingame, i hope that this release help others to my mini release


•Credit to Velmore for the source code
•@Wezzy_Dev or Rjay Bacaya for the release link
•Me for the small changes of the code
08/04/2018 17:42 Nιgнтмαяε#2
So your modification is:
Code:
                            if( pTarget->GetProp()->dwItemKind1 == IK1_WEAPON 
                                || pTarget->GetProp()->dwItemKind2 == IK2_ARMORETC 
                                || pTarget->GetProp()->dwItemKind2 == IK2_ARMOR 
                                || pTarget->GetProp()->dwItemKind3 == IK3_SHIELD 
                                || pTarget->GetProp()->dwItemKind3 == IK3_EGG 
                                || pTarget->GetProp()->dwItemKind3 == IK3_PET
                                || pTarget->GetProp()->dwItemKind2 == IK2_JEWELRY
                                || pTarget->GetProp()->dwItemKind2 == IK2_CLOTH 
                                || pTarget->GetProp()->dwItemKind2 == IK2_CLOTHETC  )
                            {
                                other guys code
                            }
Not sure why you couldn't have posted in his thread, also fashion doesn't have +30 stats so this is sorta retarded.

Nothing special :feelsbadman:
10/29/2018 00:24 xgodxeaterx#3
DPSrvr.cpp(7877) : error C2065: 'II_SYS_AWAKEFIX_STR' : undeclared identifier
DPSrvr.cpp(7877) : error C2051: case expression not constant
DPSrvr.cpp(7878) : error C2065: 'II_SYS_AWAKEFIX_STA' : undeclared identifier
DPSrvr.cpp(7878) : error C2051: case expression not constant
DPSrvr.cpp(7879) : error C2065: 'II_SYS_AWAKEFIX_DEX' : undeclared identifier
DPSrvr.cpp(7879) : error C2051: case expression not constant
DPSrvr.cpp(7880) : error C2065: 'II_SYS_AWAKEFIX_INT' : undeclared identifier
DPSrvr.cpp(7880) : error C2051: case expression not constant
DPSrvr.cpp(7881) : error C2065: 'II_SYS_AWAKEFIX_CRITICAL' : undeclared identifier
DPSrvr.cpp(7881) : error C2051: case expression not constant
DPSrvr.cpp(7882) : error C2065: 'II_SYS_AWAKEFIX_ADOCH' : undeclared identifier
DPSrvr.cpp(7882) : error C2051: case expression not constant
DPSrvr.cpp(7883) : error C2065: 'II_SYS_AWAKEFIX_SPEED' : undeclared identifier
DPSrvr.cpp(7883) : error C2051: case expression not constant
DPSrvr.cpp(7884) : error C2065: 'II_SYS_AWAKEFIX_SPELL' : undeclared identifier
DPSrvr.cpp(7884) : error C2051: case expression not constant
DPSrvr.cpp(7885) : error C3861: 'DoUseItemTarget_AiOFixAwakeningScroll': identifier not found, even with argument-dependent lookup
DPSrvr.cpp(7896) : error C2039: 'DoUseItemTarget_AiOFixAwakeningScroll' : is not a member of 'CDPSrvr'
c:\Users\yatag\Desktop\WeAreVenom Flyff Files\Source\WORLDSERVER\DPSrvr.h(15) : see declaration of 'CDPSrvr'
DPSrvr.cpp(7897) : error C2373: 'DoUseItemTarget_AiOFixAwakeningScroll' : redefinition; different type modifiers
DPSrvr.cpp(7897) : error C2601: 'DoUseItemTarget_AiOFixAwakeningScroll' : local function definitions are illegal
DPSrvr.cpp(7990) : error C2318: no try block associated with this catch handler
DPSrvr.cpp(17936) : error C2365: 'DoUseItemTarget_AiOFixAwakeningScroll' : redefinition; previous definition was a 'formerly unknown identifier'

bekomme diese meldung
10/29/2018 06:16 Wezzy_Dev#4
Quote:
Originally Posted by xgodxeaterx View Post
DPSrvr.cpp(7877) : error C2065: 'II_SYS_AWAKEFIX_STR' : undeclared identifier
DPSrvr.cpp(7877) : error C2051: case expression not constant
DPSrvr.cpp(7878) : error C2065: 'II_SYS_AWAKEFIX_STA' : undeclared identifier
DPSrvr.cpp(7878) : error C2051: case expression not constant
DPSrvr.cpp(7879) : error C2065: 'II_SYS_AWAKEFIX_DEX' : undeclared identifier
DPSrvr.cpp(7879) : error C2051: case expression not constant
DPSrvr.cpp(7880) : error C2065: 'II_SYS_AWAKEFIX_INT' : undeclared identifier
DPSrvr.cpp(7880) : error C2051: case expression not constant
DPSrvr.cpp(7881) : error C2065: 'II_SYS_AWAKEFIX_CRITICAL' : undeclared identifier
DPSrvr.cpp(7881) : error C2051: case expression not constant
DPSrvr.cpp(7882) : error C2065: 'II_SYS_AWAKEFIX_ADOCH' : undeclared identifier
DPSrvr.cpp(7882) : error C2051: case expression not constant
DPSrvr.cpp(7883) : error C2065: 'II_SYS_AWAKEFIX_SPEED' : undeclared identifier
DPSrvr.cpp(7883) : error C2051: case expression not constant
DPSrvr.cpp(7884) : error C2065: 'II_SYS_AWAKEFIX_SPELL' : undeclared identifier
DPSrvr.cpp(7884) : error C2051: case expression not constant
DPSrvr.cpp(7885) : error C3861: 'DoUseItemTarget_AiOFixAwakeningScroll': identifier not found, even with argument-dependent lookup
DPSrvr.cpp(7896) : error C2039: 'DoUseItemTarget_AiOFixAwakeningScroll' : is not a member of 'CDPSrvr'
c:\Users\yatag\Desktop\WeAreVenom Flyff Files\Source\WORLDSERVER\DPSrvr.h(15) : see declaration of 'CDPSrvr'
DPSrvr.cpp(7897) : error C2373: 'DoUseItemTarget_AiOFixAwakeningScroll' : redefinition; different type modifiers
DPSrvr.cpp(7897) : error C2601: 'DoUseItemTarget_AiOFixAwakeningScroll' : local function definitions are illegal
DPSrvr.cpp(7990) : error C2318: no try block associated with this catch handler
DPSrvr.cpp(17936) : error C2365: 'DoUseItemTarget_AiOFixAwakeningScroll' : redefinition; previous definition was a 'formerly unknown identifier'

bekomme diese meldung

Just Define it in resource
10/30/2018 04:23 xgodxeaterx#5
i have it defined into it
10/30/2018 12:16 Ecrypter#6
Quote:
Originally Posted by xgodxeaterx View Post
i have it defined into it

add this defineItem.h in your _network folder in source add existing files in the visual studio
10/27/2021 12:19 jcflyff#7
only aio str shows ingame..