Character Kills Detection

07/24/2018 11:13 #HB#1
Hey there,

I was wondering recently, is it possible to detect character kills by packets?

Then I found 0x30BF aka SERVER_AGENT_ENTITY_UPDATE_STATE, but I can detect the player death only with it as much as I discovered.

Is there another way/packet that I didn't realize yet, which can detect the character kills just like the packet above, without HP calculations.
07/24/2018 12:23 DaxterSoul#2
Quote:
Originally Posted by DaxterSoul View Post
There are more packets you need to look at when tracking damage.
  • 0xB070 for casting and initial hits
  • 0xB071 for successive hits
  • 0xB0BC for special damage (yellow)
They contains the caster's ID and a death flag.
07/25/2018 08:32 #HB#3
Quote:
Originally Posted by DaxterSoul View Post
They contain* the caster's ID and a death flag.
Okay, I will try to parse them.