Inventory Item Count.

07/21/2018 09:40 nicksss03#1
Hi! I was wondering what file need to edit for Item Count in inventory? And give some hints in code if possible. Thanks!
07/21/2018 10:15 MPZooey#2
Code:
https://www.elitepvpers.com/forum/flyff-pserver-guides-releases/4450346-168-slot-inventory.html
07/21/2018 10:44 nicksss03#3
Quote:
Originally Posted by MPZooey View Post
Code:
https://www.elitepvpers.com/forum/flyff-pserver-guides-releases/4450346-168-slot-inventory.html
Thanks but this is not what I am looking for. I am looking for when the items in your inventory has maximum of 9999 to carry, I wanted to see that when I hover my mouse in that Item. there will be an Item Count of : 9999 something like this..
07/21/2018 15:07 -Valor#4
VersionCommon.h (Neuz)
Code:
#define __ITEM_COUNT_TOOLTIP
WndManager.cpp

Under:
Code:
void CWndMgr::PutCommand( CItemElem* pItemElem, CEditString* pEdit )
{
	CString strTemp;
Place:
Code:
#ifdef	__ITEM_COUNT_TOOLTIP  
	if (pItemElem->GetProp()->dwPackMax > 1)
	{
		short nItemNum = pItemElem->m_nItemNum;
		strTemp.Format("\nQuantity: %d", nItemNum);
		pEdit->AddString(strTemp, 0xFF808080);
	}
#endif //__ITEM_COUNT_TOOLTIP
Credits:
direktbottle / Kiseku
07/21/2018 22:34 nicksss03#5
Quote:
Originally Posted by -Valor View Post
VersionCommon.h (Neuz)
Code:
#define __ITEM_COUNT_TOOLTIP
WndManager.cpp

Under:
Code:
void CWndMgr::PutCommand( CItemElem* pItemElem, CEditString* pEdit )
{
	CString strTemp;
Place:
Code:
#ifdef	__ITEM_COUNT_TOOLTIP  
	if (pItemElem->GetProp()->dwPackMax > 1)
	{
		short nItemNum = pItemElem->m_nItemNum;
		strTemp.Format("\nQuantity: %d", nItemNum);
		pEdit->AddString(strTemp, 0xFF808080);
	}
#endif //__ITEM_COUNT_TOOLTIP
Credits:
direktbottle / Kiseku
thank you again! :) :handsdown: :handsdown: