Really? This Paramater is Max. Spell %Quote:
it was probably never coded, but you could code it yourself into the source if you want. I'm guessing best way to do it is to look at how regular criticals are calculated and use a similar method for the skills as i think this parameter is 'spell critical chance' right.
Yea that's the problem, I am just a leecher. Anyway, maybe you know some sources that have magic rate that increases mentalist skills... Thanks btw!!Quote:
I haven't looked at it so thats what I guessed based on its name. If its something else then im not sure. but either way you need to code the actual effect yourself :)