How can I make the server stats online without using an SMC?
I mean just with SQL.
I mean just with SQL.
not possible since the operation is done over smc. The smc is sending a packet to the globalmanager and the global is giving a packet to all other server modules ;) try AIO Manager from LastThiefQuote:
How can I make the server stats online without using an SMC?
I mean just with SQL.
That has no relation to what I was talking about with that guy above, but luckily that helped me. Thank you.Quote:
here old version
public void GameServiceStart()
{
Packet packet = new Packet(28680);
packet.WriteUInt8(1);
packet.WriteUInt16(Base.NODE_Shard);
SMC.SendToServer(packet);
Packet packet2 = new Packet(28680);
packet2.WriteUInt8(1);
packet2.WriteUInt16(Base.NODE_Agent);
SMC.SendToServer(packet2);
Packet packet3 = new Packet(28680);
packet3.WriteUInt8(1);
packet3.WriteUInt16(Base.NODE_Game);
SMC.SendToServer(packet3);
}
i have see only you have looking for a tool with this option :)Quote:
That has no relation to what I was talking about with that guy above, but luckily that helped me. Thank you.
The answer was:Code:public void GameServiceStart() { Packet packet = new Packet(28680); packet.WriteUInt8(1); packet.WriteUInt16(Base.NODE_Shard); SMC.SendToServer(packet); Packet packet2 = new Packet(28680); packet2.WriteUInt8(1); packet2.WriteUInt16(Base.NODE_Agent); SMC.SendToServer(packet2); Packet packet3 = new Packet(28680); packet3.WriteUInt8(1); packet3.WriteUInt16(Base.NODE_Game); SMC.SendToServer(packet3); }
Quote:
How can I make the server stats online without using an SMC?
afaik, 0x7007 is AGENT_CHARACTER_SELECTION_ACTION.Quote:
Hi, as far as i recall, it can be done via packet injection, if im not mistaken its 0x7007 to start all services in SMC.
hopefully this helps.
Packet packet = new Packet(28680);
public void GameServiceStart()
{
Packet packet = new Packet(28680);
packet.WriteUInt8(1);
packet.WriteUInt16(Base.NODE_Shard);
SMC.SendToServer(packet);
Packet packet2 = new Packet(28680);
packet2.WriteUInt8(1);
packet2.WriteUInt16(Base.NODE_Agent);
SMC.SendToServer(packet2);
Packet packet3 = new Packet(28680);
packet3.WriteUInt8(1);
packet3.WriteUInt16(Base.NODE_Game);
SMC.SendToServer(packet3);
}
public void GatewayServiceStart()
{
Packet packet = new Packet(28680);
packet.WriteUInt8(1);
packet.WriteUInt16(Base.NODE_Gateway);
SMC.SendToServer(packet);
Packet packet2 = new Packet(28680);
packet2.WriteUInt8(1);
packet2.WriteUInt16(Base.NODE_Download);
SMC.SendToServer(packet2);
Packet packet3 = new Packet(28680);
packet3.WriteUInt8(1);
packet3.WriteUInt16(Base.NODE_Farm);
SMC.SendToServer(packet3);
}
could not have said it better myself.Quote:
It's possible for opcodes to overlap for different frontend modules.
0x7007 - CHARACTER_SELECTION_ACTION is sent from sro_client and handled by ShardManager.
0x7007 - SMC_CONTROL_SHUTDOWN_REQ is sent from SMC and handled by GlobalManager.
But you're looking for 0x7008 - SMC_CONTROL_SERVICE_REQ.
You'll need to send it for every module that you want to transition into service.
You may also send 0x6303 - FRAMEWORK_SERVICE_REQ from within the server architecture as custom or emulated module.
Add those packets to your GitHub SilkroadDoc dude :DQuote:
It's possible for opcodes to overlap for different frontend modules.
0x7007 - CHARACTER_SELECTION_ACTION is sent from sro_client and handled by ShardManager.
0x7007 - SMC_CONTROL_SHUTDOWN_REQ is sent from SMC and handled by GlobalManager.
But you're looking for 0x7008 - SMC_CONTROL_SERVICE_REQ.
You'll need to send it for every module that you want to transition into service.
You may also send 0x6303 - FRAMEWORK_SERVICE_REQ from within the server architecture as custom or emulated module.
sure hit me up @ skype if you want some unreleased packets structures parsed...Quote:
Add those packets to your GitHub SilkroadDoc dude :D
EDIT: Thank you all for your replies. I've done it successfully.
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I would like to, but what is your skype :3