Hello,
Until we get a dedicated subforum for development, lets just use this topic in the meantime.
I am currently trying to figure things out and I figured out plenty. Most can easily be accessed and edited in the server directory, eg. gameserver and loginserver bin/data/config.
There are also more interesting things to be found like server and channel configuration to set the amount of servers, channels and names for each of them.
What interests me more is stuff that cannot be found in the server directory and is most likely client side.
Stuff like world limitations, eg. I am using client 491 and Kamasylvia is there, even though you cannot access it.
I can port into it by typing in the coordinates, but once I do I cannot move as the area is restricted. I'm assuming the client is handling those restrictions.
In general, it would be nice to have access to the client to see what can be learned there and be able to pack it again. There are scripts to unpack, but not to pack it back together again.
I assume attendance rewards are also client side, as on server side I could only find configuration from which to which date the event is active, but not what it should include.
Client access would also be beneficial to make spreadsheets for TownID, ItemID, SkillCard and ID, MobID, NpcID and much more.
Until we get a dedicated subforum for development, lets just use this topic in the meantime.
I am currently trying to figure things out and I figured out plenty. Most can easily be accessed and edited in the server directory, eg. gameserver and loginserver bin/data/config.
There are also more interesting things to be found like server and channel configuration to set the amount of servers, channels and names for each of them.
What interests me more is stuff that cannot be found in the server directory and is most likely client side.
Stuff like world limitations, eg. I am using client 491 and Kamasylvia is there, even though you cannot access it.
I can port into it by typing in the coordinates, but once I do I cannot move as the area is restricted. I'm assuming the client is handling those restrictions.
In general, it would be nice to have access to the client to see what can be learned there and be able to pack it again. There are scripts to unpack, but not to pack it back together again.
I assume attendance rewards are also client side, as on server side I could only find configuration from which to which date the event is active, but not what it should include.
Client access would also be beneficial to make spreadsheets for TownID, ItemID, SkillCard and ID, MobID, NpcID and much more.