Quote:
Originally Posted by blapanda
Just a question about the source code. It should be more than easy to expand the array function for the class structure.
But ASM/packet wise, I don't think so.
Nearly everything in silkroad (module and client wise) are limited and not dynamically extending. Like the Mastery Tabs, they are limited to a total of 3. Same goes for the window, it is hardcoded, while other HUD elements are not.
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emulate modules :thinking:
i mean module packets
i had planned on expanding the party limit to 16 (2 parties and make it work somehow with packets)
exp earned (stored in a var for each user) will be distributed on recall/relog
emulating the "exp received" packets is easy but i'd rather not.
with the help of spawn / damage packets this should be easy
but this is the exp part since my server was only ch (no target buffs) i never thought about europe and how it's going to work