How does Nostale detect a speedhack like cheatengine? How would they detect a game running at 90% normal speed instead of 100% if the character is not moving for example playing a minigame.
Okay, so faster is obvious. but how about a little bit slower? Is it easy to detect slower packet flow and slower "pulse" packet?Quote:
The packets that are being sent to the server are sent X times faster than usual.
Your client also sends a "pulse" packet (comparable to your heart beat) even if you don't move.