Hi all,
First post, but have been following the tips all over this forum for about 6 months since I started writing my own bots.
Recently the server headers changed, and although it looks like the community have pulled through and released a new version of GWA2 to reflect it, there are other headers that I'm using, that aren't in the vanilla GWA2 code.
SendPacket(0x14, 0x6F, $lItemID, $lQuantity, $lBagID, $aSlot - 1)
The above command would have previously told GW to move $lQuantity items of $lItemID into bag $lBagID , slot $aSlot
Of course, with the header change, 0x6F no longer means the same thing.
My question:
How do you guys debug the changed headers? Is there a way of going about it that doesn't mean crashing your GW client over and over until you find the correct header value?
Apologies if this has been asked before or it seems like an obvious question, but I've never had to look into this before and would really be grateful for any feedback.
First post, but have been following the tips all over this forum for about 6 months since I started writing my own bots.
Recently the server headers changed, and although it looks like the community have pulled through and released a new version of GWA2 to reflect it, there are other headers that I'm using, that aren't in the vanilla GWA2 code.
SendPacket(0x14, 0x6F, $lItemID, $lQuantity, $lBagID, $aSlot - 1)
The above command would have previously told GW to move $lQuantity items of $lItemID into bag $lBagID , slot $aSlot
Of course, with the header change, 0x6F no longer means the same thing.
My question:
How do you guys debug the changed headers? Is there a way of going about it that doesn't mean crashing your GW client over and over until you find the correct header value?
Apologies if this has been asked before or it seems like an obvious question, but I've never had to look into this before and would really be grateful for any feedback.