Salvage bot fix anyone?

04/23/2018 23:03 GW Devil#1
fixed :mofo:
04/23/2018 23:43 pontiac1979#2
Rheek has posted a patcher on this forum and I know you seen it. Fix it yourself.
04/29/2018 01:28 savsuds#3
Enjoy
05/01/2018 15:21 savsuds#4
"Rheeked it" for your pleasure.
05/04/2018 07:47 phat34#5
This actually is not salvaging still... oh my?
05/05/2018 10:10 savsuds#6
Quote:
Originally Posted by phat34 View Post
This actually is not salvaging still... oh my?
I last updated it on May 1, 2018. I have not really logged on since then. I can revisit it in a few days when I am off work.
05/05/2018 21:48 ayyy_lmao#7
yo this salvager works just open it so you know how it works before you start|||||||||more info have like 100k in your invo next to merchant put id you want to salvage in code, make sure the material that comes out of the salvage is in the storemodelids start it disable rendering and come back in 1-30 mins depending on what you are salvaging. takes roughly 30-1hr to salvage 30-35 stacks of dark remains depending on your ping. recommend empty storage for massive salvage jobs
05/05/2018 23:01 phat34#8
Quote:
Originally Posted by savsuds View Post
I last updated it on May 1, 2018. I have not really logged on since then. I can revisit it in a few days when I am off work.
my mistake... i think it was my code that bumbled it up cause i was fixing an older bot that had different mechanics... ty
05/07/2018 20:18 savsuds#9
Phat, works fine.
05/13/2018 21:43 Tamina22300#10
When I write my charname i've got this message

Label : LoadFinishedReturn not provided
05/13/2018 21:58 DerMoench14#11
Quote:
Originally Posted by Tamina22300 View Post
When I write my charname i've got this message

Label : LoadFinishedReturn not provided
Here's a fix:
Replace in GWA2.au3
Code:
SetValue('LoadFinishedStart', '0x' & Hex(GetScannedAddress('ScanLoadFinished', 1), 8))
SetValue('LoadFinishedReturn', '0x' & Hex(GetScannedAddress('ScanLoadFinished', 6), 8))
_('ScanLoadFinished:')
AddPattern('8B561C8BCF52E8')
with
Code:
SetValue('LoadFinishedStart', '0x' & Hex(GetScannedAddress('ScanLoadFinished', -13), 8))
SetValue('LoadFinishedReturn', '0x' & Hex(GetScannedAddress('ScanLoadFinished', -8), 8))
_('ScanLoadFinished:')
AddPattern('AA4A7D00B44A7D00')
05/13/2018 23:24 phat34#12
Awesome and nice one! DerMoench14
05/13/2018 23:36 goofyninja#13
Quote:
Originally Posted by DerMoench14 View Post
Here's a fix:
Replace in GWA2.au3
Code:
SetValue('LoadFinishedStart', '0x' & Hex(GetScannedAddress('ScanLoadFinished', 1), 8))
SetValue('LoadFinishedReturn', '0x' & Hex(GetScannedAddress('ScanLoadFinished', 6), 8))
_('ScanLoadFinished:')
AddPattern('8B561C8BCF52E8')
with
Code:
SetValue('LoadFinishedStart', '0x' & Hex(GetScannedAddress('ScanLoadFinished', -13), 8))
SetValue('LoadFinishedReturn', '0x' & Hex(GetScannedAddress('ScanLoadFinished', -8), 8))
_('ScanLoadFinished:')
AddPattern('AA4A7D00B44A7D00')
Was that changed in the recent GW1 update?
05/14/2018 04:13 Tamina22300#14
I've changed it but got this error now :

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05/14/2018 10:13 DerMoench14#15
Quote:
Originally Posted by Tamina22300 View Post
I've changed it but got this error now :

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Put a Bracket at the end.