[Help] __HIDE_CS

04/06/2018 19:38 babyminion#1
Little help please! :handsdown: - i tried to leech __HIDE_CS of Illumine Files release by sir @[Only registered and activated users can see links. Click Here To Register...] but look what i got my compile is all 8 succeeded but take a look at the screenshot suit/boots fashions are not able to see or disabled already and as you can see there's no ON/OFF Check box on the fashion slots inventory can anyone help me how to figure it out or any tips? Thanks in advanced :handsdown::handsdown::handsdown:
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04/06/2018 19:56 xToffer#2
Quote:
Originally Posted by babyminion View Post
Little help please! :handsdown: - i tried to leech __HIDE_CS of Illumine Files release by sir @[Only registered and activated users can see links. Click Here To Register...] but look what i got my compile is all 8 succeeded but take a look at the screenshot suit/boots fashions are not able to see or disabled already and as you can see there's no ON/OFF Check box on the fashion slots inventory can anyone help me how to figure it out or any tips? Thanks in advanced :handsdown::handsdown::handsdown:
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i think you need to edit your app inventory in Atools.
04/06/2018 20:37 DerHeiligeJesus#3
int nArryEquip[5] = { PARTS_HAT, PARTS_CLOTH, PARTS_GLOVE, PARTS_BOOTS, PARTS_CLOAK };
for( int i = 0; i < 5; ++i )
{
CRect rect = m_InvenRect[nArryEquip[i]];
rect.right = rect.left + 16;
rect.bottom = rect.top + 16;
m_awndCheckHide[i].Create("",WBS_CHECK,rect,this,100000+i);
m_awndCheckHide[i].SetCheck(!g_pPlayer->m_abHideCoat[i]);
m_awndCheckHide[i].SetVisible(g_pPlayer->GetEquipItem(nArryEquip[i]) != NULL);
}
04/07/2018 06:26 babyminion#4
Quote:
Originally Posted by xToffer View Post
i think you need to edit your app inventory in Atools.
no sir you dont have to

Quote:
Originally Posted by DerHeiligeJesus View Post
int nArryEquip[5] = { PARTS_HAT, PARTS_CLOTH, PARTS_GLOVE, PARTS_BOOTS, PARTS_CLOAK };
for( int i = 0; i < 5; ++i )
{
CRect rect = m_InvenRect[nArryEquip[i]];
rect.right = rect.left + 16;
rect.bottom = rect.top + 16;
m_awndCheckHide[i].Create("",WBS_CHECK,rect,this,100000+i);
m_awndCheckHide[i].SetCheck(!g_pPlayer->m_abHideCoat[i]);
m_awndCheckHide[i].SetVisible(g_pPlayer->GetEquipItem(nArryEquip[i]) != NULL);
}
i forgot that one :) :handsdown:

already fixed but i got a little bug here in helmet when i try to uncheck it my hair is gone too lmfao!
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04/07/2018 10:10 RedBuIl#5
you need the part SQL dude
04/07/2018 11:11 babyminion#6
Quote:
Originally Posted by RedBuIl View Post
you need the part SQL dude
can you give me a hint sir?
04/07/2018 12:52 RedBuIl#7
im a **** for SQl sorry bro
04/07/2018 16:27 Avalion#8
sir sorry sir but u sir have to edit sir the mover render sir and maybe inventory render sir. see issue sir is that some armor / cs sir hides hair mesh sir. so u need to sir check to see if user has those things hidden sir to not hide the hair mesh sir.
04/09/2018 22:54 KingKeesie#9
Does the release includes database?