In the guide made by @DaxterSoul ; here in this link: [Only registered and activated users can see links. Click Here To Register...]
SERVER_AGENT_CHARACTER_DATA (0x3013):
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SERVER_AGENT_ENTITY_SPAWN (0x3015, 0x3019):
I need to know what are the (item.TypeID1, item.TypeID2) in both examples, nor where they come from.
SERVER_AGENT_CHARACTER_DATA (0x3013):
Code:
4 uint item.RefItemID
if(item.TypeID1 == 3)
{
//ITEM_
if(item.TypeID2 == 1)
{
//ITEM_CH
//ITEM_EU
//AVATAR_
1 byte item.OptLevel
8 ulong item.Variance
4 uint item.Data //Durability
1 byte item.MagParamNum
fo
SERVER_AGENT_ENTITY_SPAWN (0x3015, 0x3019):
Code:
4 uint RefObjID
if(obj.TypeID1 == 1)
{
//BIONIC:
// CHARACTER
// NPC
// NPC_FORTRESS_STRUCT
// NPC_MOB
// NPC_COS
// NPC_FORTRESS_COS
if(obj.TypeID2 == 1)
{
//CHARACTER
1 byte Scale