Question about monster death animation

03/31/2018 23:58 owadziak#1
Just a simple question (Not a hack or tutorial request)
Is there any way to disable monster corpse's after death (Death animation)
editing .ani files inside conquer folder? Or i need to use Ollydbg to disable Die animation inside conquer.exe process
04/02/2018 09:30 Xio.#2
There are ways, but none as simple as editing files client files.

With olly you're on the right path, thought I think this could be done using memory reading/writing more easily. Simlply remove them from the screen when their HP drops to zero.

If you are running a server you can simply send MsgAction with the EntityRemove subtype instead of the MsgInteract Kill sub (or right after)
04/03/2018 20:10 owadziak#3
Im not running a server atm.
Im working on bot actually and it works very Well ... But sometimes, monsters just stays on screen after death, (acting like they are still alive) and after few seconds they disappear...
While my bot is still trying to attack them. Thats why im asking if there's an other way than Ollydbg to do it ;)
04/04/2018 08:08 JaniQ#4
if the monsters are truly killed then something is blocking the update status packet(10017)
and/or your kill packet(1022) and your bot is not removing the monsters correctly from your monsters list, my guess would be you are updating the list incorrectly causing an exception to occur and not send the kill packet to the client.
04/04/2018 09:39 owadziak#5
THE problem occurs on client side then, cause monsters act like That even without bot. Im going to figure out how to fix it. But thanks for anwser guys